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shadowimpact's Issues

wallY in line 261 is sometimes < 0

hi,

the wallY is sometimes becoming negative, and so i get an error in line 261 ...

added this check before the line
if (wallX >= 0 && wallX < ig.game.collisionMap.width && wallY >= 0 && wallY < ig.game.collisionMap.height) {
....
}

bye

ShadowImpact and impact++ ?

I'm using the impact++ library/plugin and tried to implement ShadowImpact but it seems I'm not able to get it to work correctly.

Has anyone tried it? and if so, did it work?

Seems like the ig.game.drawEntities method isn't drawing my entities after I run the this.lightManager.drawShadowMap(); method.

Base color problem

Hello when i use your light system without any light the basecolor is well apply.

But when i add one or two light i juste see light color but the rest is without baseColor.

Moreover with two light my game drop frame rate from 30 to 10.^^ It's about collisionmap check which is expansive and there is no partitionning.

Thank you.

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