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forksnd's Projects

blam_bsp icon blam_bsp

A derivative of the BSP viewer found in the Halo 2 map editor Entity.

blamscript icon blamscript

game scripting documentation for halo speedruns

blamtools icon blamtools

Plugins for 3ds max to interact with TagTool to create assets for Halo engines

bnet icon bnet

Message oriented networking library using TCP transport.

box2d icon box2d

Box2D is a 2D physics engine for games

bs icon bs

This may become something awesome in the future

build-your-own-x icon build-your-own-x

Master programming by recreating your favorite technologies from scratch.

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

busy icon busy

BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN

bwidgets icon bwidgets

[Unofficial & WIP] Narrow-scoped UI widget toolkit, designed for Blender.

bx icon bx

Base library used across multiple projects

c20 icon c20

A knowledge base for the Halo CE modding community (WIP)

cakelisp icon cakelisp

Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop

carp icon carp

A statically typed lisp, without a GC, for real-time applications.

cascade icon cascade

Node-based image editor with GPU-acceleration.

cauldron icon cauldron

A collection of single-file C libraries. (generic containers, random number generation, argument parsing and other functionalities)

cepl icon cepl

Code Evaluate Play Loop

cfront icon cfront

cfront C++ compiler source code (acquired from all around the internet, didn't document source URLs)

cglm icon cglm

📽 Highly Optimized Graphics Math (glm) for C

chimera icon chimera

Open source mod for Halo: Combat Evolved on the PC

cimgui icon cimgui

c-api for imgui (https://github.com/ocornut/imgui)

ck icon ck

Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.

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