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com.agava.yandexgames's Introduction

com.agava.yandexgames

Try the SDK demo here.

Make sure you have standalone Git installed first. Reboot after installation.
In Unity, open "Window" -> "Package Manager".
Click the "+" sign on top left corner -> "Add package from git URL..."
Paste this: https://github.com/forcepusher/com.agava.yandexgames.git#16.0.0
See minimum required Unity version in the package.json file.
Find "Samples" in the package window and click the "Import" button. Use it as a guide.
To update the package, simply add it again while using a different version tag.

This package automatically inserts YandexGames SDK script into HTML page when calling YandexGamesSdk.Initialize(). No need to mess with WebGLTemplates - just use the SDK methods.

This is a publishing repo. If you need to create a pull request, use the Development Repo.

com.agava.yandexgames's People

Contributors

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com.agava.yandexgames's Issues

Game Ready API

Should allow the developer to call ysdk.features.LoadingAPI.ready when the game has finished loading. Refused to publish because the game is using this API incorrectly

Cannot get build

Hello dear, I cannot get webgl built after import your sdk to the project. Unity version is 2022.3.4f. What could be the issue? Error line is below;

Build completed with a result of 'Failed' in 486 seconds (486399 ms) Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: Traceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc.py", line 3982, in

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