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3D Game Engine in C++: Implemented Shared pointers, Memory Pool using Bit Arrays, Memory Manager, World and Actor system, AABB and OABB Collision detection and Resolution system, Profiling, Messaging and Debugging system, 2D and 3D rendering using DirectX, Lua C++ integration, Shader Builder, Mesh Builder, Texture Builder, and Asset pipeline using Lua, Maya Exporter plugin.

Home Page: http://www.vinodmadigeri.com/#!c-plus-plus/c205

Lua 98.92% C++ 1.02% C 0.01% HLSL 0.05%

3d-game-engine-in-c-plus-plus's Introduction

3D-Game-Engine-in-C-Plus-Plus

3D Game Engine in C++: Implemented

  • Shared pointers,
  • Memory Pool using Bit Arrays,
  • Memory Manager,
  • World and Actor system,
  • AABB and OABB Collision detection and Resolution system,
  • Profiling, Messaging and Debugging system,
  • 2D and 3D rendering using DirectX,
  • Camera System
  • Diffuse and Specular Lighting Support
  • Bump mapping and UV Scrolling
  • Debug Line Renderer
  • Lua C++ integration,
  • Shader Builder,
  • Mesh Builder,
  • Texture Builder,
  • Asset pipeline using Lua,
  • Maya Exporter plugin.

3d-game-engine-in-c-plus-plus's People

Contributors

flygod1159 avatar gameme avatar vinodmadigeri avatar

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