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View Code? Open in Web Editor NEWStardew Valley framework which allows for the creation of custom bows, crossbows and more.
License: GNU General Public License v3.0
Stardew Valley framework which allows for the creation of custom bows, crossbows and more.
License: GNU General Public License v3.0
Utilize UpdateTicking event to set the internal boolean value of each model's Conditions
list.
Would like to implement several native enchantments for weapons and ammo.
Framework should also support custom enchantments via API:
Likely will want to create a target dummy that can be affected by knockback (teleports back after it is finished moving?)
To re-summarise:
With a crossbow weapon type with its filter set to an arrow ammo type's ID:
"Filter": [
"DecidedlyHuman.ObliteratingWeapons.Ammo.BatteryPack"
],
And an arrow ammo type's filter set to the crossbow's ID:
"Filter": [
"DecidedlyHuman.ObliteratingWeapons.Railgun"
],
The crossbow appears to take the arrow ammo type, and acts as follows: Hold fire > crossbow loads the arrow, and interaction stops > hold fire and release ay any point during charging > arrow fires.
May be worth investigating whether or not it occurs with just the arrow's filter set to the crossbow's ID, or vice-versa.
Repro pack attached: [Archery] Obliterating Weapons.zip
Use relative matching by ID (allow usage of regex).
Would allow for offsetting the front and back arms while drawing the world sprite.
General API endpoints:
Likely patch ShopMenu and append to stock list.
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