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bottleengine's Introduction

BottleEngine

A game-engine written in Java for games with networking features.

Usage

You can use the whole engine or only the modules you need. Documentation for the modules can be found in their folders.

git-flow

This repo uses git-flow. Please prefix branches with the issue number.

bottleengine's People

Contributors

floezetv avatar

Watchers

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bottleengine's Issues

Audio

Description

Offer an easy way to play audio. You should be able to play short sounds, longer music and position sounds.

Alternatives

-

Additional context

-

Input

Description

Use Input4J for input.

Alternatives

Make user include Input4J themselves, but then this wouldn't be complete and can't be integrated.

Additional context

Finish Input4J.

Networking

Description

There should be a way to do networking.

This should include (but may not be limited to):

  • Connection between a client and a server
  • An easy way to define packets
  • A matchmaking server
  • Authentication

Alternatives

-

Additional context

-

Data-Storage

Description

It may be a good idea to allow an API to store data/files/savegames/...

Alternatives

Just use the normal way to read/write files.

Additional context

This may not be implemented.

States

Description

Offer an easy to use state system.

  • Have a stack of states that get rendered from top to bottom.
  • Easy ways to add/remove new states.
  • Call a method in active states every frame.

Alternatives

-

Additional context

-

Graphics

Description

A graphics library to be able to show graphics to the player.
This should include (but may not be limited to):

  • Sprites
  • Tilemaps
  • GUI (buttons, ...)
  • multiple windows
  • popups
  • offer different ways to keep aspect ratios

Alternatives

-

Additional context

-

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