Comments (2)
It's not that you did something wrong, but that it needs to be "fixed" a bit. Read #86 for more info.
Add:
Gestouch.addDisplayListAdapter(flash.display.DisplayObject, new NativeDisplayListAdapter());
Gestouch.addTouchHitTester(new NativeTouchHitTester(stage));
Quick info to make it clear why so (if anyone will ever read this): it's because when input (touch/mouse event) happened, system (touches manager) couldn't find target for touch because there was only StarlingTouchHitTester
registered and touch happened not over any Starling object. Adding these two lines will make it work with flash.display.DisplayObject
also, fixing previously unresolved touch target.
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Hi,
Thanks for your fast reply.
After adding the native adapter & touch hit tester, i got another error when clicking on anything :
Error: Display list adapter not found for target of type 'starling.display::Image'.
at org.gestouch.core::GesturesManager/org.gestouch.core::gestouch_internal::onTouchBegin()[O:\Dev\Gestouch\src\org\gestouch\core\GesturesManager.as:218]
at org.gestouch.core::TouchesManager/org.gestouch.core::gestouch_internal::onTouchBegin()[O:\Dev\Gestouch\src\org\gestouch\core\TouchesManager.as:151]
at org.gestouch.input::NativeInputAdapter/mouseDownHandler()[O:\Dev\Gestouch\src\org\gestouch\input\NativeInputAdapter.as:189]
Edit : nevermind, it was an import issue. We will put this in production and see if the problems is fixed. Thanks a lot !
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