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Comments (3)

fljot avatar fljot commented on July 28, 2024

Gesture#location will give you point (in global coordinate space) of your tap, so you can scale it around that point:

scaleAroundGlobalPoint(_container, gesture.location, /*scale:*/ 2);

function scaleAroundGlobalPoint(obj:DisplayObject, point:Point, scale:Number):void
{
    const matrix:Matrix = obj.transform.matrix;
    const transformPoint:Point = matrix.transformPoint(obj.globalToLocal(point));
    matrix.translate(-transformPoint.x, -transformPoint.y);
    matrix.scale(scale, scale);
    matrix.translate(transformPoint.x, transformPoint.y);

    obj.transform.matrix = matrix;
}

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yooni126 avatar yooni126 commented on July 28, 2024

Great, thank you for the response.
its perfect but how can i tween it?
I'm using TweenMax but when i write this code my object doesn't scale!
TweenMax.to(obj, 0.25, {transformationMatrix: matrix, ease: Linear.easeOut});

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fljot avatar fljot commented on July 28, 2024

http://lmgtfy.com/?q=tweenmax+scale+around+point
2nd link
._.

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