Giter Club home page Giter Club logo

breach-scp-gamemode's Introduction

README

This README would normally document whatever steps are necessary to get your application up and running.

Commands Index

  • !rcon br_specialround_forcenext spies
  • !rcon br_specialround_forcenext assault
  • !rcon br_specialround_forcenext multiplebreaches
  • !rcon br_specialround_forcenext zombieplague
  • !rcon br_roundnospec 1
  • !rcon br_friendlyfire 1
  • antirdm_enable
  • antirdm_disable
  • antirdm_status
  • reload_legacy_addons
  • ulx ent weapon_physgun
  • ulx ent scp_087_b_1
  • ulx ent scp_087_b_3
  • ulx ent ent_scp_1123
  • ulx ent durgz_scp420j
  • ulx ent durgz_scp500
  • ulx ent npc_scp_066
  • ulx ent scp_860_2
  • ulx playsound nukes/siren.ogg
  • ulx playsound nukes/nuke1.ogg
  • ulx playsound nukes/nuke2.ogg; ulx explode *
  • ulx playsound nukes/alpha_warheads_fail.ogg

ulx tsaycolor "The Goal is to Hide NOT escape INGORE the timer round will auto end when there are 10 left!" red

For Bots: (replace 58 with the number of bots you want)

  • ulx luarun for i=1,58 do timer.Simple(i/10,function() RunConsoleCommand('bot') end) end

For Setting Karma to max for everyone

  • ulx luarun for k,v in pairs(player.GetAll()) do v:SetKarma(1200) end

  • ulx luarun for k,v in pairs(player.GetAll()) do v:UpdateNKarma() end

  • ulx luarun for k,v in pairs(player.GetAll()) do v:SaveKarma() end

  • ulx ent prop_physics model:"models/vinrax/scp294/scp294.mdl"

To add an entity you wish to make persistent to the database, look at it and run:

  • PermaWorld_Add

To make an entity no-longer persistent and remove it from the database, look at it and run:

  • PermaWorld_Remove

To reload the persistent entities for any reason (see: accidental deletion), run:

  • PermaWorld_Restore

To purge the persistent world database of all entities, run:

  • PermaWorld_Purge

To remove all persistent world entities from the map, run:

  • PermaWorld_CleanMap

To Find Button Positions

  • ulx sendlua ^ print(LocalPlayer():GetEyeTrace().Entity:GetClass(),LocalPlayer():GetEyeTrace().Entity:GetPos())
  • ulx luarun hook.Add('PlayerUse','ParseePlease',function(ply,ent) print(ply) print(ent) print(ent:GetPos()) end)
  • ulx luarun hook.Remove('PlayerUse','ParseePlease')

To Check Map Config

  • lua_openscript parsee/shitty_breach_teleporter.lua
  • br_teleportme SPAWN_KEYCARD3 lcz1

breach-scp-gamemode's People

Contributors

link2006 avatar flightnut avatar tsujimoto18 avatar tides avatar servius avatar

Watchers

James Cloos avatar  avatar  avatar  avatar Michael avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.