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flax-auto-import-resources-plugin's Issues

Change file structure

So, basically we've (my gamedev team) dropped the idea to separate models like this.
And currently using something like this:
Content/Assets/Characters/Knight/
Models/KnightModel.flax
Textures/KnightBodyDiffuse.flax
Materials/...
TPVKnightPrefab.flax
KnightSettings.flax
Content/Assets/Weapons/LongSword1/
Models/LongSword1Model.flax
Textures/LongSword1Diffuse.flax
Materials/...
TPVLongSword1Prefab.flax
LongSword1Settings.flax
Where Content is the Flax's default root dir.
-- Erdroy

One thing the plugin could automatically do would be name-prefixing. So you could have
Knight/Textures/Body Diffuse.png and it would turn into Knight/Textures/Knight Body Diffuse.flax

Folder Sync

Currently it only keeps the files in sync. Ideally, it would also synchronize the folder structure.

Only store import settings

Currently, when you import a file (say .png), you'll end up with a binary .flax file. This file stores the image and the import settings.
Combined with an auto importer, the .flax file is a partially auto-generated file. So, I was wondering if it's possible to only store the import settings in a GitHub repository and how you would go about doing so?

It seems like it could work like this (names are subject to change)

  • /Source/Assets: Original files
  • Somewhere: Import settings?
  • /Content/Imported: Imported files

It could be added to the .gitignore, however that requires super deterministic importers that don't change across versions.

Ignore files

Sometimes there are files in the Assets folder that really shouldn't get imported. For example, a Readme.md file.

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