Comments (1)
This should probably be reported as an issue with Macroquad. I'm closing this, as it hasn't been reproduced
from jumpy.
Related Issues (20)
- Nested maps
- AI players respawn with their weapon HOT 3
- CI Job to Detect Broken Links in Diagrams HOT 1
- Trigger Emotes More Liberally HOT 2
- Split Face Animation From Exclamation Mark Animation
- Add Hats HOT 2
- Allow Starting Network Game With AI Players HOT 3
- Allow offset for Emote Regions
- Puffin Profiler Turned Off HOT 1
- Mashing space on player other than player 0 in online game crashes HOT 1
- SteamDeck controls are not working HOT 4
- Discuss improving profiling + capturing more scopes HOT 2
- Performance: bevy_simple_tilemap uses Rayon parallel iterators causing substantial performance issues HOT 2
- Networking: Network latency unexpectedly high, impacting performance HOT 4
- Performance: Optimize frame time of network correction HOT 9
- Performance: Skip work in Update Kinematic Bodies if object has not moved since last update. HOT 4
- Interpolate rendered state of game between current state and previous frame's state. HOT 1
- Objects Get Stuck in Walls, Especially Due to Rotation HOT 2
- Unable to launch game due to audio error (0.8.0) HOT 7
- Support setting a custom path for assets HOT 5
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from jumpy.