Comments (5)
There we go! Merged a PR that adds support for the JUMPY_ASSETS
and JUMPY_ASSET_PACKS
environment variables.
We're not using asset packs in jumpy yet, and maybe we should just use the directories
crate to find some user directory suitable for asset packs, but I added the var for asset packs for now, just in case.
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@orhun Are you ready for me to make an 0.8.2 release or should we wait to see if there are any other blockers first?
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Just 🐑 it! Should be fine now.
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from jumpy.
Ah, yeah, I forgot about that! The feature was lost when we rewrote the asset server. It won't be hard to get that working.
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Related Issues (20)
- Game grinds to a hault / bug in physics / crash in parry2d qbvh HOT 3
- Player Select: Last player readying up cannot choose hat in online play (match starts immediately)
- Desync in network play HOT 8
- Handle Network Disconnects HOT 1
- Adding an AI player to the player slot 1 locks it in forever, with no ability to remove it.
- Cannot tab out of game in fullscreen HOT 1
- Navigating menus (map select) with gamepad/keyboard does not scroll when moving selection outside visible item
- Window Resizing: No minimum window size + Aspect ratio can be violated
- Keybinds assumes QWERTY by default / does not behave well with other keyboards
- "Edit" button is confusing, disable it until map editor is re-implemented
- Controls cannot be bound to mouse buttons
- Consider using same control for pickup + use weapon and have dedicated drop key HOT 1
- [Discussion] Improving the UX of default controls HOT 1
- Performance degrades in Network play after multiple map transitions HOT 2
- Audio: Play sound on player death
- Crash in gilrs when pressing dpad on DualSense controller HOT 1
- On Level 6 first two players spawn right on top of each other
- Black screen hanging during transitions between maps
- Invalid Network Asset CID (possible cross platfrom windows x macOS issue)
- In-Game Access to Controls Menu HOT 1
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