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unnecessarypiranha's Introduction

Character/Player wants

  1. Character can jump.
    • Holding jump longer means jump goes higher
  2. Character can shoot (lemons or otherwise)
  3. character has a dash
    • Dash modifies horizontal speed
    • Influnces jump height
  4. Character has health
    • Takes more than one hit before dying in most situations
  5. character can get upgrades
    • Health bonuses
    • Weapon upgrades
    • etc

Enemies

  1. Large variety is ideal.
  2. Each level has its own assortment / unique enemies based on theme
  3. Some enemies have weaknesses/resistances
    • Try to figure out how to make these feel unique

Levels

  1. Player should start in a tutorial a la Megaman X series
  2. Levels should be themed
  3. Levels should have checkpoints
    • Possibly have difficulties affect abundance of checkpoints
  4. Levels should be challenging
  5. Levels should have hidden areas
    • These areas can house:
      • Upgrades
      • Extra lives
      • Easter eggs

Camera

  1. Take influence heavily from original Megaman series
    • Camera keeps player in the center of the screen (it doesn't try to be clever)

unnecessarypiranha's People

Contributors

mondayhopscotch avatar

Watchers

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