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godotex's Introduction

About Me

Hello and welcome to my Github page! I study maths at the University of Göttingen, am incoming for the degree in statistics at ETH Zürich and like to write open source for fun. Sometimes programming is also my job, either employed by places like the Bosch Group and my university or as an independant grant recipient. Some favourite topics of mine include silly CLI applications, statistics, alignment, iterpretability and learning languages. Feel free to reach out or contribute!


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godotex's Issues

Building on Linux: libSkiaSharp Version Mismatch

Issue
When exporting a project on Linux, the following error is displayed

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'SkiaSharp.SKObject' threw an exception. ---> System.InvalidOperationException: 
The version of the native libSkiaSharp library (80.3) is incompatible with this version of SkiaSharp. 
Supported versions of the native libSkiaSharp library are in the range [88.1, 89.0).

Workaround
Placing the appropriate version of libSkiaSharp.so (i.e. from .mono/temp/bin/.../libSkiaSharp.so) next to the exported binary.

Include CSharpMath instruction aren't clear for beginners

The "how to instructions" states that you can include CSharpMath in your Godot project by adding the ItemTags found in GodoTeX.csproj to the project.csproj.

This isn't sufficient as the plugin cannot start.
Can you expand the info on how to properly include the CSharpMath as a nugget into the Godot project more clearly?

I am personally at my beginning with C# in Godot, so most things are new to me.

MathColor doesn't seem to work

Platform: Linux
Godot version: 3.5.0

The texture of any LaTeX node is always black irrespective of the MathColor variable. This is true for both LaTeX and LaTexButton.

What i have tried:

  • Changing the Math Color property in the inspector
  • Change the color in a script
  • Changing the Modulate and Self Modulate options
  • Using the included sample scene

Image showing wrongly colored LaTeX nodes:
image

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