Comments (2)
I have just created a PR based on what I said above
When I talk about a new test based on the generation of a world map from a large json file.
Well none of that code exercises code from this module... so I have cut it out from the PR. Its a valid thing to do but I should create a new PR for that in d3-geo.
What I ended doing instead : -
I duplicated the existing sphere test and altered it so that instead of writing to a SVG element it draws to a CANVAS element.
I have altered both benchmark so they output to the screen the mean render time with a standard deviation based on the last 200 frame draws.
from example of my machine I get for a sphere with 505 points. the following render times.
SVG: 11.452 +/- 2.897ms
CANVAS: 8.805 +/- 3.70ms
So writing to a canvas element apprears to reduce the render time by 24%.
Any there is little more variability in the mean render time that I like ... but I think this is an improvement.
from d3-geo-voronoi.
Didn't mean to close, sorry.
from d3-geo-voronoi.
Related Issues (20)
- Numeric stability HOT 8
- Geo Voronoi polygons out of triangles HOT 4
- Move to Delaunator@3 HOT 2
- return a clean triangulation HOT 4
- geoHeatmap
- long edges?
- No geoContour in v1.6.0 release. HOT 2
- Would pull requests with typescript *.d.ts definition files be welcome HOT 1
- Overlapping Voronoi polygons HOT 6
- geo_hull() Use more semantically meaningful Set and Map. HOT 2
- geo_edges: Use the more semantically meaningful Set HOT 3
- Benchmarks: A uniform approach HOT 1
- Add code coverage
- Export base functions to compute elements as they are needed HOT 4
- Error in hull HOT 3
- Inconsistent broken projection of a 4 - segment beach ball HOT 3
- Voronoi where each site is a segment instead of a point.
- Bounding box support for geoVoronoi HOT 4
- Unexpected Singularities in Projection HOT 7
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