Easily display third-party licenses in your app.
Create an instance of FFLicensesViewController
as rootViewController
of a UINavigationController
:
FFLicensesViewController *licensesViewController = [[FFLicensesViewController alloc] init];
UINavigationController *licensesNavigationController = [[UINavigationController alloc] initWithRootViewController:licensesViewController];
Create your FFLicense
instances:
NSBundle *bundle = [NSBundle mainBundle];
BOOL iOS7 = [UIDevice currentDevice].systemVersion.floatValue >= 7.0f;
FFLicense *fullscreenConstraint = [FFLicense licenseWithTitle:@"NSLayoutConstraint+FullscreenConstraints" filePath:[bundle URLForResource:@"NSLayoutConstraint+FullscreenConstraints_License" withExtension:((iOS7) ? @"rtf" : @"txt")]];
FFLicense *animatedTableUpdate = [FFLicense licenseWithTitle:@"UITableView+AnimatedArrayUpdate" filePath:[bundle URLForResource:@"UITableView+AnimatedArrayUpdate_License" withExtension:@"txt"]];
Set the licenses
property of the FFLicensesViewController
and present it (modally in this case):
licensesViewController.licenses = @[fullscreenConstraint, animatedTableUpdate];
[self presentViewController:licensesViewController animated:YES completion:nil];
If you already have a UINavigationController
you can of course just create an instance of FFLicensesViewController
, set the licenses
property and push it onto the navigation stack:
FFLicensesViewController *licensesViewController = [[FFLicensesViewController alloc] init];
licensesViewController.licenses = @[fullscreenConstraint, animatedTableUpdate];
[self.navigationController pushViewController:licensesViewController animated:YES];
Also have a look at the sample project.
As of iOS 7 you can use rtf files and it will turn them into NSAttributedString
.
Although the FFLicense
always returns NSAttributedString
they only have attributes on iOS 7+. On iOS 6 it will just load a normal string and turn it into a NSAttributedString
without any attributes.
As seen in the example above (as well as the sample project) you can just set different file extensions depending on which iOS version you run on. This, however, requires two versions of each license file.
This library is released under MIT. For more details see the LICENSE file.