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MangsterMod
Home Page: 3rd person source engine platformer
License: Other
This project forked from whoozzem/secobmod
MangsterMod
Home Page: 3rd person source engine platformer
License: Other
Sprites broke after messing around with the defines in secobmod_shareddefs.h
this should be a designated button that can be used independent of what weapon is equipted
So you don't have to enable cheats and impulse 101
The default value in hud_crosshair.cpp is set as 0, but the crosshair still shows up in game. It is worth noting that the value is set back to 1 in-game.
Despite changeing the GAMEMOVEMENT_JUMP_HEIGHT define in gamemovement.h, the player jump height is unchanged.
Line 355 in weapon_crossbow.cpp supposedly should have it leave a plasma mark behind, but for some reason it isnt.
With a counter in the hud
Thirdperson stuff in handled in in_camera.cpp, but perhapse its another part of the code thats causing it to act weird.
Animations for the tophalf of the player are not displayed correctly. I did find information about this here https://developer.valvesoftware.com/wiki/Talk:Third-person_camera#HL2MP_.. but I'm not sure exactly how to fix everything.
Player "snaps" to different angles.
I changed the crossbow fire sound by adding the file sounds/weapons/crossbow/fire1.wav in the dropbox folder but the sound isnt changed ingame.
Edit: Perhaps its because of valve's new VPK system. I think there's a way to override it.
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