Comments (2)
For now, for this particular usage I have this thing:
struct InputTextCallback_Meta
{
madX::Meta::String* string_;
ImGuiInputTextCallback chain_callback_;
void* chain_user_data_;
};
static int Meta_InputTextCallback(ImGuiInputTextCallbackData* data)
{
InputTextCallback_Meta* user_data = (InputTextCallback_Meta*)data->UserData;
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
{
madX::Meta::String* string = user_data->string_;
IM_ASSERT(data->Buf == string->data());
string->move_from(madX::Meta::String("", data->BufTextLen < madX::Meta::StringShortLength ? madX::Meta::StringShortLength : data->BufTextLen));
data->Buf = string->data();
}
else if (user_data->chain_callback_)
{
data->UserData = user_data->chain_user_data_;
return user_data->chain_callback_(data);
}
return 0;
}
bool ImGui::InputTextWithHint(const char* label, const char* hint, madX::Meta::String* string, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT(string);
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_Meta meta
{
string,
callback,
user_data
};
return InputTextWithHint
(
label,
hint,
string->data(),
string->size() + 1,
flags,
Meta_InputTextCallback,
&meta
);
}
Works flawlessly, but it is not elegant, take a look on Meta_InputTextCallback(...)
where I have a hack (forced heap storage) instead of nice .resize()
- due to: #190
btw:
madX::Meta::String
is usingcista::raw::string
constexpr cista::generic_string<>::msize_t madX::Meta::StringShortLength = (cista::generic_string<>::short_length_limit + 1);
- all my default initialization are:
Meta::String("", madX::Meta::StringShortLength)
to makeImGui::InputTextWithHint(...)
happy;
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