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pandemic-game-narrative-poc's Issues

Better integrate data views and graphs into the player feedback

Mock up an updated interface with indicators for wellbeing/covid/economy numbers

What data do we want to surface to the player? Show what kinds of outputs we can generate

What would help give players a better sense of the changes in wellbeing/economy/covid that are happening, and to understand trends over time as well?

Track the intent of each response

  • Add a feature to the game state to track the sum of the intents of all the responses that the user has taken;
  • Add a new field to each response that quantifies the intents.

Intents can be represented as:

{
"covid": ,
"economy": ,
"wellbeing": ,
}

Track public morale

Add a feature to the gamestate that tracks the wellbeing.

For now we will model the wellbeing as a percentage [0,100]

End screen

  • Make end screen functioning to show player choices
  • Add framework to show player choice popularity
  • Nudge to play again and try locking down/not on end screen (encourage people to play again and lockdown/not lock down to learn that early lockdown is benficial)

Save player choices in database

Functionality to store and retrieve player's anonymous responses throughout the game to show a summary at the end of the game

Model vaccination

Simple model: each month a set number of vaccines becomes available and that number/2 is deducted from the total population.

Think about how we can contextualise the game in broader lessons about Pareto efficiency (Blake)

The current game features trade-offs between wellbeing, economy and COVID-19 cases.
Perhaps it would be helpful for us to be able to contextualize these ideas in some kind of a broader scientific framework to relate it outside of COVID-19 to ordinary daily life / policy making too.

Blake talked about the concepts of Pareto improvements and frontiers.
Pandemic response can be likened to Pareto improvements and frontiers, with vaccination & early lockdown as Pareto improvements, and smaller details such as for how long to remain in lockdown presenting a more blurred line - Pareto frontiers.

The message we want to send with the game is that there is no optimal strategy for dealing with the pandemic, you can't make everyone happy so you have to make a choice. There are some aspects however which are generally agreed to be in everyone's interest such as early lockdown and vaccination.

It would be good to explore whether integrating these concepts would help us send our message with the game?

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