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CloudNativeGo

World of FluxCraft 例子学习和整理 https://github.com/cloudnativego

架构

  • 进入游戏,在游戏界面(Game GUI)上移动或者与其他游戏玩家交互时,移动操作会被发生到命令处理器(Command Processor),命令被转换成事件被发送到消息队列系统(Message Queues)。
  • 事件处理器(Event Processor)的任务就是处理事件,然后事件会被持久化到历史档案中。经过处理的游戏状态被发生到高速缓存(Reality Service)和实时消息基础组件(Real-Time Messageing Server)。
  • 每场游戏可以使用不同的地图,所以可以检索地图服务。

1

  • 架构的特点:
    • 每一个圆圈是一个微服务。
    • 每个微服务都是无状态的。
    • 数据流是单项不可变的。

子项目

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