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holomagnet3's Issues

Listを使いたい

switch (sceneName)
{
case "Introduction":
sceneId = 0;
break;
case "Compass_One":
sceneId = 1;
break;
case "Compasses_2D":
sceneId = 2;
break;
case "Compasses_3D":
sceneId = 3;
break;
default:
break;
}

switch (sceneId)
{
case 0:
sceneName = "Introduction";
break;
case 1:
sceneName = "Compass_One";
break;
case 2:
sceneName = "Compasses_2D";
break;
case 3:
sceneName = "Compasses_3D";
break;
default:
throw new System.Exception("sceneId is invalid");
}

Add Compasses around second bar magnet

In branch "TwoBarMagnets", we are trying to add the second bar magnet in Scene "TwoBarMagnets". We have already updated the Shader which calculates effect of not only one bar magnet but now also two bar magnets. However, compasses around the second bar magnet hasn't added. The overrap of compasses of two bar magnets would be considered.

Enable simple Sharing

Only the first user can operate. Second and later user can only see the holograms.

棒磁石が動かない

最初のIntroductionシーンの次のCompass_Oneシーンで、棒磁石が動かない

以下のようなエラーが出ると、棒磁石が動かなくなる

NullReferenceException: Object reference not set to an instance of an object
HoloToolkit.Unity.InputModule.SpeechInputHandler.OnEnable () (at Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs:48)

NullReferenceException: Object reference not set to an instance of an object
HoloToolkit.Unity.InputModule.GamePadHandlerBase.OnEnable () (at Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs:17)

該当行をコメントアウトすると棒磁石がまったく動かなくなる

[質問]ScriptingBackEndに.NET4.6

Scripting Backendに.NET4.6が使われているのは、何か理由があるのでしょうか?

image

元の、3.5に変えてみたところ、ぱっと見エラーは出てない感じですが、
4.6だと、VisualStudioが環境によっては追加の.netインストールが必要になるので、
他の人が利用するときにつまずく原因になりそうだなと。

3.5に変えてしまっても良いのでしょうか?

ブランチがおかしい

動作がおかしくなったので過去のコミットにチェックアウトしたところ、よくわからないことに😩

Sourcetree 2019-04-27 23 05 19

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