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View Code? Open in Web Editor NEWA Java-based Sega Mega Drive/Genesis emulator. And other systems too.
License: GNU General Public License v3.0
A Java-based Sega Mega Drive/Genesis emulator. And other systems too.
License: GNU General Public License v3.0
helios.md.pad.asterix.hack=true
fixed as of release 22.1205
There's a PSG sound distortion with Mega Drive emulator (it actually sounds Sega Master System-ish), it very noticeable on player jump in Sonic games, for example. I also noticed it slightly out of sync with FM synthesizer.
I tried to port SN76489 implementation from some other emulators written in C/C++, but this gave no effect. Experiments with mixer from SoundUtil did not give result too.
Hi
If can add remapping keys / buttons will be better for gameplay
Thanks
Hi,
Nice to see you're using my core for ym3438, but i wonder why did you remove original copyright from it. It is derived work from my original implementation, so it should not be removed
Hello, I'm experiencing problems with hanging of the game cycle thread: the thread is paused with a regularity of a couple of seconds (CPU utilization grows on resume and becomes 0 on freeze) making emulator impossible to use.
I figured out the cause of the problem is a bottleneck in the cycle synchronization algorithm: the park
method of Util
class. The thread should be suspended for a 5-6 milliseconds, but it's actually led to a significant freeze and takes a half of a second at least.
I rewrote the parking algorithm and game runs smoothly without any freezes, but I have doubts about thread-safety:
public static void park(long intervalNs) {
long resume = System.nanoTime() + intervalNs;
while(System.nanoTime() < resume) {
}
}
Can it fix the rendering freezes, or this problem is related to my CPU clock speed?
Tried a few roms. Everything so far seems pretty good. Any plans to support 32x and mega-cd?
sorry, my bad. studio erro
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