Framework to create javascript games
npm run brickbreaker
On master push the travis autobuilds and pushes to gh-pages
Framework to create javascript games
Framework to create javascript games
npm run brickbreaker
On master push the travis autobuilds and pushes to gh-pages
Create power-up to bring extra balls (at least one more) to the scene. Increase balls velocity, but normalize when just one ball left.
Something like:
Some files for stages, as the following example:
-- stage1.stg
### ### ### ### ###
### @@@ @@@ @@@ ###
### ### ### ### ###
Those files would describe how blocks should be laid out on the stage. Each three character combination is the code for a different block that should also be specified on a separate file, as in the following example:
//RegularBlock.js
exports.symbol = "###";
exports.type = "Poligon";
exports.transform = function (block) {
block.draw_colision_area = false;
block.solid = true;
block.do_not_colide_with = ["Border"];
block.type = "Block";
block.color = "#000000";
block.add_vertice(-13, 0);
block.add_vertice(12, 0);
block.add_vertice(12, 15);
block.add_vertice(-13, 15);
block.going2destroy = going2destroy;
block.on_colide_with("ball", function(bola) {});
};
And that should be enough to load the stages.
Create a "screen" where we can configure the game. Like: what power ups it should use
Create abstraction for levels
needs #10
Implement more levels
on death it shouldn't restart the level, only reset the ball
on finish lives should restar the level
Implement a way to pause the game
Create abstraction for lives
needs #12
Create interface for ranking
needs #14
Implement a server for centralize the ranking
If you click the mouse button (or press space) the bar should go up in a big velocity, if it hit a ball while going up, it should go back down and the ball should get faster. If it doesn't hit any ball it should stay "uped" and going down in a slow time
Probably using websocket
Create a "power up" that gives us an extra life.
needs #13
Create abstraction for local ranking (localstorage)
needs #11
Implement more lives
Implement abstraction for Power Ups
Use sprite on objects
Create power-up to turn the ball unstoppable temporally:
needs #13
Implement a multiuser ranking abstraction
The bar can shoot per 10 seconds;
The next shoot can only be fired after the actual one is destroyed;
Remove the Blocks class from brickbreaker.js and create a file for it.
Make the constructor search for all brick files instead of sending it for it
When the ball touch the bar it will be glue until the next mouse or space click.
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