Giter Club home page Giter Club logo

sem-project's People

Contributors

fastjur avatar grappigegovert avatar jvandersteeg avatar tmrert avatar waffle-iron avatar wolgo avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

sem-project's Issues

Time System

A level should have a background, spawn balls with a set direction. A level should keep track of the number of balls left. When the timer hits 0 the player loses a live and the level is reset if the lives left =/=0. When the ball number hits 0 (after being >0) the level is won.

Hook & Rope

When a hook is created it should move upwards until it hits something. While moving it leaves behind a rope where it was.

When it hits something it should destroy the rope it left behind and itself after X seconds. The standard should be 0 but power-ups can increase this.

A hook should be linked to a player, and should send a message that it is destroyed to the player so the player can shoot again.

Balls

We should create 4 different sizes of balls which bounce a different height. The smallest size should bounce just higher then the player.
Smaller balls should move faster then bigger balls.

When a balls collides with the hook/rope it should be destroyed and spawn 2 balls of 1 size smaller, one should move left and one right. The smallest ball should just be destroyed.

When created balls should move to either left or right, this should be given during creation, but if not given it can be random.

If a ball is destroyed or created it should communicate how much balls there are to the level.

Create XML level parser

Create a method which can parse an XML file into a level. Player, Balls and background should be parsed

Handle collision rope - ball

The ball and rope should be removed if they collide, and the player should gain points.
If the ball is not size 1, the ball should split in two new balls with their size decreased.

Find or Create Sprites

Sprites should be found for:
The player character (2 distinct versions for player 1 and 2.)
The 4 different sizes of balls.
The hook thrown by the players.

If possible we should also have sprites for:
Various powerup's
Rectangular blocks
Various point drops

Scoring system

Score should be displayed and increase when a ball collides with a hook and score should be added depending on the remaining time when all balls are destroyed.

Create Title Screen/menu

Should allow players to choose between 1 or 2 players. Should have an option to quit and show controls.

Add FindBugs and Cobertura

These are requirements for the Project, you could also try to negotiate with the teacher to not have to do this.

Player movement

We have to create a player character that can move with A and D to left right. W should create a hook on the player Character.

A player can only shoot 1 hook at a time but this should be a variable, There could be powerup that allow more hooks at the same time.

When a player collides with a ball he should lose a live and the level should be reset.

Create XML level parser

Create a method which can parse an XML file into a level. Player, Balls and background should be parsed

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.