function getplrsname() for i,v in pairs(game:GetChildren()) do if v.ClassName == "Players" then return v.Name end end end local players = getplrsname() local plr = game[players].LocalPlayer coroutine.resume(coroutine.create(function() while wait(1) do coroutine.resume(coroutine.create(function() for _,v in pairs(game[players]:GetPlayers()) do if v.Name ~= plr.Name and v.Character then v.Character.RightUpperLeg.CanCollide = false v.Character.RightUpperLeg.Transparency = 10 v.Character.RightUpperLeg.Size = Vector3.new(21,21,21) v.Character.LeftUpperLeg.CanCollide = false v.Character.LeftUpperLeg.Transparency = 10 v.Character.LeftUpperLeg.Size = Vector3.new(21,21,21) v.Character.HeadHB.CanCollide = false v.Character.HeadHB.Transparency = 10 v.Character.HeadHB.Size = Vector3.new(21,21,21) v.Character.HumanoidRootPart.CanCollide = false v.Character.HumanoidRootPart.Transparency = 10 v.Character.HumanoidRootPart.Size = Vector3.new(21,21,21) end end end)) end end))
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