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libfalltergeist's Introduction

libfalltergeist build status Coverity Scan Build Status

===============

C++ library which allows to work with Fallout(tm) game data files

IRC chanel: #falltergeist on freenode.net

##Dependencies

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libfalltergeist's Issues

Use C++11

Я так понимаю, ты собираешь проект с помощью gcc. Версия 4.8 поддерживает С++11 (надо только добавить ключ -std=c++11). Clang тоже поддерживает C++11. Visual Studio поддерживает только частично, но обещают сделать к новому году кажется. Кроме того под Windows проект прекрасно собирается с помощью mingw (gcc для Windows).
Использование C++11 существенно облегчит разработку, было бы здорово его включить.

Segmentation fault when fetching DAT file item by invalid (non existing) path

When one tries to extract a DAT file item by a path that doesn't exists (for example, maps/NO_SUCH_MAP.map, the program gets terminated by a segfault. The expected behavior in this case is to indicate error somehow, for example throwing an exception, in order to allow the calling side (the user) to be able to deal with the error gracefully.

Parse TXT files

Need to add parsers for all TXT config files of original engine:

  • CITY.TXT
  • ENDGAME.TXT
  • HOLODISK.TXT
  • KARMAVAR.TXT
  • MAPS.TXT
  • PARTY.TXT
  • QUESTS.TXT
  • WORLDMAP.TXT
  • VAULT13.GAM

Other files seem to be plain and simple INI (one line - one value), maybe direct usage of INI module will suffice.

Uses unfriendly license

This is a library licensed under GPLv3, which is very unusual for a library given you cannot use it in projects without dual licensing under the GPLv3. This means its use is very limited... Consider switching to a more open license (or even the LGPL).

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