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Simple arcade game built with xygine and SFML
Bug report:
Already a known engine issue, as per xygine issue -> fallahn/xygine#9
Just documenting here that it does exist in this game as of "my version".
I would tell you my exact version but I don't know, sadly - see LunarMooner issue 5 -> #5
Enhancement request: Upon launching the game for the first time ever, due to the name it is clear we are supposed to land on moon but other game elements are not very clear.
There needs to be some "play and discover" process I guess but without printing 500 page manual on screen we could still assist a new player with a tad bit nicely timed hints, such as:
Dudes are literally dying there and I was enjoying the GUI (sorry but my first time in a space ship).
Make it obvious someone's going to die unless the player acts (and acts fast)!
Just like the 2nd one from left here: http://i.imgur.com/JmPFsff.jpg
Since our lander ships are so advanced, when we get close to death trap platforms, ship's computer system should print a visual warning a red cross on platform and a heart attack inducing sound effect would do just fine. Thanks very much :)
Enhancement request, couple of items:
Suggestion 1:
High scores list start with zero entries thus a bad game makes it to the high scores list.
It should be pre-populated to
Suggestion 2:
When player make it to the high scores, the form is too plain: "Enter your name: ___"
Perhaps it could be something like "CONGRATULATIONS! YOU HAVE THE 4TH HIGHEST SCORE" .
I'm not too sure about the 2nd sentence but the idea is give the feeling that player achieved something rather than plainly asking to fill in a form :)
Please add version/build information to the main screen - there is nothing at the moment.
I would like to spread the word, could you please add the latest build to Releases section (or any other appropriate link if this is not considered a "release").
P.S.: Perhaps with an "alpha/beta/technicalBuild" tag to make it clear it's not a final build.
Enhancement request:
When you fly your lander higher than top of the screen you bounce back from an imaginary roof.
There is no roof or at least there shouldn't be one.
I suggest two-step game "world display".
step 1: close-up display <-- what we already have.
step 2: when player flies high "towards the roof" (since there is no roof!) display should change to far-way view, showing much more, just like this:
https://youtu.be/ZZSwdqg6VE4?t=379 (watch about 10 seconds - world display changes)
enhancement request:
Please add key bindings (ability to change the defaults from inside the game) as I'm on DVORAK and couldn't play without changing my O/S keyboard layout.
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