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fae's Issues

Create Flash Import Plugin

Would be cool to have a Flash import plugin. This may be a tool that imports flash objects, a runtime construct that can load flash files, or maybe just an editor integration that does flash importing. Unsure.

Remove Rectangle/Color from core

Right now, RenderTarget uses Rectangle and Color. While Rectangle is already in the 'shapes' plugin, we need to remove usage of it from core. Additionally moving Color to a separate plugin and removing usage of it from RenderTarget would be good.

Create UI Library

Create a library for rendering UI elements. Some core features would be:

  • Cursors
  • Buttons
  • Drag/Drop
  • Checkboxes
  • Dropdowns (select boxes)
  • Input boxes

Create Tilemap Plugin

Create a generic shader-based tilemap plugin. Tiled and other editor-specific support should be in separate plugins that can be used in conjunction with this generic plugin.

Loader without async

Hello,

Currently resource-loader uses the queue and eachSeries of the async library, but still the minified build is pretty big (64kb).

Would it be possible to make a loader plugin for fae based on resource-loader but using promises instead of async?

For example eachSeries could be replaced by:

const funcs = [foo, bar, baz, qux]; //promise factories

let f = funcs[0]();

for(let i = 1; i < funcs.length; i++)
    f = f.then(funcs[i]);

f = f.catch(function(e){ /*handle error*/ });

async.queue usage is to limit the concurrency right? There are packages on npm or libraries like bluebird that show examples of how to implement this with a few lines.

Promises may not be as performant as async but a loader is not something where an extra couple hundred operations per second matter anyway.

Objects moving without input events are incorrect

Currently, the interaction manager only reacts to DOM input events. This means we may emit that we hover an object on move, then that object moves without any mouse input and we fail to update the hover state.

Create Mesh Plugin

Create a plugin for rendering arbitrary 2D meshes. Some functionality around warping and animating those meshes may be useful as well.

[Q] I've read your blog about fae. And I have some questions...

  1. Now, Which project ( PIXI & fae) is your main goal ?
  2. Which project ( PIXI & fae) I should choose for my 2D html5 games ?
  3. Why don't you take "Component Oriented Design" to PIXI ?
  4. this project has no updated since 2 months age , is it inactive or not to continue ?

Thanks

Create Particle System Plugin

Create a particle plugin that adds support for something similar to the pixi ParticleContainer but also has particle-system features. This is a prime candidate for an editor.

Implement Shader Filters

Need to implement filtering.

This might be 2 systems, one that prepares for rendering via filter (change render target, setup buffers, etc) and one that renders the different filter passes.

That may allow us to reuse current rendering systems inbetween these two filtering systems.

Change ECS iteration

Currently iteration is:

  • For each system, update all entities in system

This unfortunately means entities of some system may always render after another dur to system priority reguardless of the entity z index.

Because of that, I think entity should have some sorting property (zIndex, or renderPriority, or something) and the iteration should be:

  • For each entity, apply each system to entity.

Obviously still only applying the systems that the entity is eligible for. One caveat being that for batch-based systems, this means we likely would need to bring back ObjectRenderer and the associated state :(

Create Tweening Plugin

Create a plugin to handle tweening objects. Hesitant to reinvent the wheel here since there are so many generic tween libraries out there already. May not do this.

Project status

Hi @englercj , fae looks a very great project, but seems have 2 years no update, just wondering whats your plan for this project?

Thanks.

Loader Integration

Need a nice way for plugins to have resource-loader integration, optionally.

Open questions:

  • How should plugins optionally add resource-loader middleware?
  • Should plugins ship with this code always? Should resource-loader stuff be in a separate plugin?

Write Philosophy Guide

Need to write a "Fae Philosophy" document that details what the philosophy Fae takes to library structure and architecture. This may help plugin authors when deciding how to implement their plugins.

Also write a "How to Write a Plugin" guide that is similar to this :)

Create Animated Sprite Plugin

Either add animation support to sprites (via a new plugin) or a whole new class that is an animation (unrelated to Sprite).

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