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License: MIT License
Activates multiple steam keys at once
License: MIT License
It is for windows...
i need it for linux!
not working
Full error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '23' is not valid for 'index'.
Parameter name: index
at System.Windows.Forms.ListView.ListViewItemCollection.get_Item(Int32 index)
at SteamBulkActivator.Result.responseTimer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SteamBulkActivator
Assembly Version: 1.0.1.0
Win32 Version: 1.0.1
CodeBase: file:///E:/Downloads/SteamBulkActivator/SteamBulkActivator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Steam4NET
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Downloads/SteamBulkActivator/Steam4NET.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Things I did prior to this exception occurring:
If you need any more details on this, please let me know.
Hello there!
Is this possible to get game name per key with current API?
Greetings!
docent want to boot up correctly and spits out this code
`
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Steam4NET, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Steam4NET, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at SteamBulkActivator.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SteamBulkActivator
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0
CodeBase: file:///C:/Users/maksy/Downloads/Release/SteamBulkActivator.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4488.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
`
Hello, can you update this program, please? It doesn't work anymore
when generating a key on the humblebundel site. the default selection has space at the start and at the end of the key. the bulk importer does not recognize this as a key. it is really annoying to remove those spaces for every key.
can you make it that it wil remove those spaces automatically?
Save to log displays which games / keys are already activated.
I bought a bundle of games but redeeming says they were already activated but the log doesn't say which..
When I save the list, it spits it all out in one line without any breaks between the codes. Codes that are duplicates include that text, but it seems the codes that do work don't have any message at all, so it ends up being a big squished mess.
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en SteamBulkActivator.MainForm.connectToSteam()
en SteamBulkActivator.MainForm.MainForm_Load(Object sender, EventArgs e)
en System.Windows.Forms.Form.OnLoad(EventArgs e)
en System.Windows.Forms.Form.OnCreateControl()
en System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
en System.Windows.Forms.Control.CreateControl()
en System.Windows.Forms.Control.WmShowWindow(Message& m)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.Form.WmShowWindow(Message& m)
en System.Windows.Forms.Form.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
When focus leaves and then returns to the activator app, the app auto-highlights all text of any keys already entered. This could cause the overwrite of keys not already activated. This is a usability problem as the process as I see it is to copy each key from say a web browser page and paste it in to a new line in the activator.
Instead of highlighting the whole text area, the text cursor should remain unchanged. At the very most, on paste, auto add a line return (probably a desired behaviour).
I worked around this by pasting keys in to a notepad app first then transferring the bulk to the activator so I did not have to realign the cursor position before each paste.
great app, thank you for it.
It hangs up at my first key "Next result in 00:00:00.1"
Hello there. Thanks for creating this in the first place, I use it on a daily/weekly basis
Now on to the issue
Upon opening your software, I get this error code:
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei SteamBulkActivator.MainForm.connectToSteam()
bei SteamBulkActivator.MainForm.MainForm_Load(Object sender, EventArgs e)
bei System.Windows.Forms.Form.OnLoad(EventArgs e)
bei System.Windows.Forms.Form.OnCreateControl()
bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bei System.Windows.Forms.Control.CreateControl()
bei System.Windows.Forms.Control.WmShowWindow(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WmShowWindow(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Software looks like this after opening
https://i.imgur.com/4vszhEo.png
I am on the latest version of your application, and it worked for two days just fine, is this something Valve broke?
Main menu does not ignore the example (greyed) default keys
I think this is due to how the program itself works. It attaches or uses data from the steam boostrapper open on ur computer so can uguys likechange this so it attaches to steam in a browser? That was it can be possible to use a vpn to just change time out data or something
Steam recently pushed an update. It seems to have broken the call to activate the key with Steam. The program just hangs now.
I was curious if it would be possible to add the option for a delay. Like for example 2 minutes between keys so that you can throw a ton of keys at it and just wait for it to complete without hitting the limit and locking your account out.
It would be nice to have a button to just close the window after successfully activating all the keys.
Currently there's only a window minimize button and the only way to actually close the window is the "Save results" button and then close notepad without saving ...
A suggestion. For the longest time I had my own branch of this project working on it by my lonesome. The icon used as of right now cannot bee see on a darker taskbar. Can I suggest using the icon I used (from an old hot-key script based key activator).
The image of my taskbar showing the two different icons (my scanner, current SBA icon, icon I used for SBA)
Steam only allow 20 attempts per hour.
It would be a neat feature to pause the process for X hours after 20 attempts (or even better: when Steam respond with a time-out), remember the position in the array of keys to check and restart the whole process starting by the last time-out.
Thanks for your work in any ways.
Inserting an invalid activation key shows up in the results log as so, without actually displaying the key that was incorrect.
Bad activation key
2018-07-10
I'm getting this error when i open this app.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SteamBulkActivator.MainForm.connectToSteam()
at SteamBulkActivator.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Never use this Software again! Nobody should use this… 50 Keys Activated but where!?!? Not in my Account!
I clicked on the download latest 36k button but it just brings me to a picture of it and doesn't download.
Please help.
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