Comments (3)
Actually, if the game is launched without a valid rules.json
, it will try to reload the configs each time you try to open the settings screen, until the configs are valid and loaded successfully. This behavior is not documented, but it is how the code works. For the configs to take effect though, you have to relaunch the game.
EDIT: Not exactly each time, but the first time you clicked on the 'Configure' button it definitely will try to reload. The second time on, thanks to ModMenu 'caching' settings screens, reloading may not happen.
Adding a developer-only option only for crashing the game sounds too much for me, though. Considering how to trigger a reload manually.
from thatorthis.
Try this v0.2.2 snapshot: thatorthis-0.2.2-indev+efbf978.jar.zip (unzip before installing).
It added the feature of opening modpack settings by right clicking the ModMenu button, bypassing ModMenu's screen cache. With this feature, you can right click ModMenu's button to request a config reload, until the config files are valid.
from thatorthis.
Thanks! Reload is of course better than crash! Love the effort you are putting into this mod.
from thatorthis.
Related Issues (20)
- [Request] designate directories full of toggleable mods HOT 11
- Add a search bar.
- Right-click config for mods.
- Tooltip persists after sudden focus change HOT 9
- Preventing loading from certain directories HOT 1
- Publish to Curseforge
- Example modpack HOT 1
- Simpler implementation HOT 2
- Fabric Loader v0.12.x compatibility HOT 11
- [bug] looks for mods/mods/ on server HOT 3
- Make a rule depend on rule conditions
- Boolean rule type
- Add alias mod ids to directory without changing folder structure HOT 1
- Line break bug in the tooltip (ยงr)
- It's seems that quilt have api for load extra mods HOT 5
- Add a modpack settings button. HOT 6
- Stuffs to do HOT 3
- Make ThatOrThis a library? HOT 4
- Server-side config GUI?
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from thatorthis.