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hinterland's Issues

Remove multiple tile classes

The original motive for creating multiple tile classes was to minimize the amount of data stored on disk and transmitted during multiplayer gameplay. However, it is quite clear now that the multiple classes have made the repository much harder to understand.

Storing and transmitting more data should be fine because:

  • This is a turn based game
  • The amount of data to transmit is not very large

And hence, any optimization done in this area probably has little return. Remove the multiple tile classes and simplify the code.

Add fold out button for market UI

Button should hide and show the market UI.
The button itself should be like a little tab at the end of the market with an arrow pointing which way it will expand or compress.

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