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traitormod's Introduction

Hello ๐Ÿ‘‹

โšก Student โšก .NET โšก Unity โšก Unreal Engine

traitormod's People

Contributors

danilanova avatar evilfactory avatar masscraxx avatar mc-oofert avatar philly-v avatar qunk1 avatar thedarkbatman2 avatar

Stargazers

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traitormod's Issues

Auto-ghostroles bug?

I'm not sure if this is intentional, but when a ghostrole gets automatically added by the config

config.GhostRoleConfig = {
Enabled = true,
MiscGhostRoles = {
["Watcher"] = true,
["Mudraptor_pet"] = true,
}
}

It gets a number like "watcher 1", which is so you can pick a specific ghostrole if there is multiple. However, this number stays between rounds
So a watcher could spawn, it says watcher 1.. But next round, it says watcher 2 instead of watcher 1. Doesn't make sense since "watcher 1" is gone now.

I believe this issue is causing some desync issues on my server, but I have really no clue.
Sorry if this issue is retarded

Calyx Extract not working

Every time I try to infect someone with Husk through the heal menu it ends up just infecting me and shooting with the syringe gun does nothing to anyone.

Submarine builder doesn't work on dedicated server?

image

For some reason, the mod isn't letting me enable it in configplayerxml. The path is correct. I don't know if the issue is on me, or if it's a traitormod issue so I just posted it here.

It only works when you set the mod to ForcedAutorun mode
All random events that use submarine builder get an Attempt to index nil error.

Optimizing points shop

Hello !
I was reading the code for pointsshop and i saw that each time player enters the command !pointsshop
its creating a new table for options in the menu.
I understand that pointsshop itself needs to be activated on runtime because players have different access permissions.
But I think we can create options inside of each category ( exp : security ) at init. since it seems its static and it does not change in runtime.

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