simple game...
"Why is it called sdfg?" idk.
Everything is a work in progress. All sprites designed by me!
example of what the game looks like:
the game depends only on raylib, so you need to have that installed. I think it's written in raylib 5.0 but 4.x probably works too...
to run on linux:
make && ./build/sdfg
to run on windows: idk figure it out on your own (i'll do it in the future)
W - jump A - left D - right
R - reset player position F1 - debug mode
- sdfg
- better collision
- levels with variable dimensions (not only 16x16)
- camera system
- sound effects
- add system for music
- enemies and other 'living' beings
- sdfg map maker
- add support for choosing object type
- add support for placing spawn point