Giter Club home page Giter Club logo

deadcell-csgo's Introduction

Preface

Full CS:GO project files for deadcell. For the OSHGui project, please see the OSHGui repository.

This is not a ready-to-use cheat, it is missing a lot of core features and has a multitude of issues. As such it is highly recommended that you do not use this if you have no prior programming knowledge or a lack of game hacking knowledge in general.

Known issues

  • Crashes.
  • Some of the code is unoptimized.

FAQ

Where's the DLL?

Build it yourself. We will not provide a binary.

How do I add a hitmarker sound?

Create a hitsounds folder inside the base Counter-Strike Global Offensive directory. Place as many .wav sound files as you want inside of it. Load the cheat and they will be under the hitsounds combobox.

Where are config files stored?

Profiles are stored inside the base Counter-Strike Global Offensive directory under a folder named profiles.

You can share profiles with friends by navigating to the configuration tab inside the cheat and selecting Export. This will copy all profile data to the clipboard which you can then paste to a friend.

To import a profile, just copy all of the profile data and press Import. Make sure to save your profile by entering a name and pressing Save.

Why does moving the menu crash the game?

Disable multi-core rendering in your CS:GO video settings.

How do I open the menu?

Press INSERT.

How do I unload the cheat?

Press END.

Credits

License

Licensed under the MIT License. See LICENSE for more details.

Media

image image image image image

deadcell-csgo's People

Contributors

anarh1st47 avatar auth12 avatar carbon-based avatar ducarii avatar eternityx avatar germanaizek avatar hvhbot avatar icepixelx avatar jbfredheim avatar lakstick avatar luk1337 avatar nulledc0de avatar orinion avatar par-0 avatar paraint avatar r-ce avatar ramjkeee avatar rraggerr avatar sowhatifimlazy avatar sstokic-tgm avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

deadcell-csgo's Issues

Backtrack log bombs the performance

Describe the bug
in backtrack.cpp: lines 175-176
g_notify.add( true, OSHColor::FromARGB( 220, 249, 44, 69 ), "fired shot at backtrack record ( player %s, %i ticks, %i choked ).", e->get_info( ).m_player_name, cmd->m_tick_count - TIME_TO_TICKS( corrected_simtime ), ticks_choked );

After I commented those lines out, the FPS drops while using aim stopped.

To Reproduce
Just run the cheat with 0% hitchance(i know, unrealistic). once the aimbot goes ham, the log should bomb the FPS.

Expected behavior
That shouldn't destroy your FPS, but maybe my PC is a total potato, idk/idc.

Additional context
I'd say adding a toggle to this should fix the issue.

hitbox bug (sv_showlagcompensation)

when i used this (this has some problem):

float mod = bbox->m_flRadius != -1.f ? bbox->m_flRadius : 0.f;
math::vector_transform(bbox->bb_min - mod, matrix[bbox->bone_index], min);
math::vector_transform(bbox->bb_max + mod, matrix[bbox->bone_index], max);

20190604041843_1

=========================================================
but when i used this (this has not problem)
this is old code from "deadcell":

math::vector_transform(bbox->bb_min, matrix[bbox->bone_index], min);
math::vector_transform(bbox->bb_max, matrix[bbox->bone_index], max);

20190604041747_1

isHltv hook break killcam

Describe the bug
Blackscreen in the killcam

To Reproduce
just play the killcam

Expected behavior
normal killcam

Screenshots
If applicable, add screenshots to help explain your problem.

Additional context
maybe some condition check in ishltv hook?

Missed shot system

Add a event like aim_hit/aim_miss like skeet
Example - Missed shot due to spread

Crashing on fullscreen inject

Whenever I inject in fullscreen mode, I get a crash. This does not occur in windowed.
This occurs regardless of injector configuration - load library, manual mapping & multicore rendering all bring the same result.
Unrelated, an unban from the Discord would be strongly appreciated. I did not see the "no support" rule as I accessed the server via this page: https://i.imgur.com/2srlFcD.png . For future reference, I am ilya#7701 on Discord.

scale_damage issue?

i try to print g_autowall.m_autowall_dmg

This figure is not accurate? and this is issue?

捕获3

捕获4

crash

While loading server map i got crash a time when i should choose team.
Its offsets fault i think and can u tell me which file is it?

Game crashing and debug brings me here

The game is crashing when i move the menu around sometimes and just out of nowhere. Both crashes lead to the same thing when i debug.

image

Additional context

Debugging tells me the error is at "control->CalculateAbsoluteLocation();"

Viewmodel FOV changer bug

Let me know if anyone else has an upside down viewmodel if they use the viewmodel changer, remember to uncomment the hook.

Add antiaim & backtrack

Hello guys ! I have a sugestion.

Go add

  • antiaims (only real) or (real+fake/desync)
  • backtrack (low/medium/high) or (slide 0 - x ticks) + backtrack correction/adaptive
  • resolver/antiaim correction(simple resolving angle feet/body/head) or (desync correction)

crash

are we injecting dc-csgo-debug.dll?
I injected it in fullscreenwindow too but It crashs please help

thirdpseron

the thirdperson local player keeps blinking anyone else got this problem?

Bind

Someone forgot to add bind for manual aa in menu

crashes on regebot(std::sort)

Describe the bug
crashes on regebot

To Reproduce
when i enable ragebot

Additional context
the std::sort function
when
_Right == _Left;
will be error;

Screenshots
bug1
bug2
bug3

Health Based Glow plz?

if enemy has 100 health glow color llike green & if enemy health is 10% then glow lights red!! will be awesome walls XD plz add that feature

address.h is full of UB

The entirety of address.h is full of undefined behavior. Casting the pointer to any pointer type other than the type of the object it points to, a base class thereof, char or void* will result in an UB as soon as it is dereferenced and used in a context that would access the pointed to objects value (say, an lvalue-to-rvalue conversion). See http://eel.is/c++draft/expr.reinterpret.cast#7 , http://eel.is/c++draft/expr.static.cast#13 , http://eel.is/c++draft/basic.compound#def:pointer-interconvertible and http://eel.is/c++draft/expr.prop#basic.lval-11

Also, force inlining is unnecessary. Member functions defined in the class they are declared in are implicitly inline, and the compiler does a better job of knowing when to inline.

Shadow glitch

Describe the bug
Shadows get drawn badly

To Reproduce
you only have to open the misc tab or load a map after injecting.
if you only open other tabs it doesn't happen.

Screenshots
normal
bugged

Additional context
the bug persists after changing maps and exiting deadcell.

It doesn't happen if you comment out the "Prop transparency" slider, so its obviously caused by void c_misc::transparent_props( float override_transparency )

Desync is incorrect

Your real will be at the fake angle, if you don't switch around the sendpacket stuff also the aa will not work properly with lby breaker

to test your desync simply go on a server, do sv_showlagcompensation 1; sv_lagcompensateself 1;

if the blue hitbox is not lined up with localplayer then you're doing it wrong

hitboxes

hi, when you toggle an hitbox on and then later you turn that hitbox off the hitbox will still work even tho you disabled it in the menu.

antiaim.yaw overflow

i don't know what is the g_vars.antiaim.jitter;
and m_input.y overflow sometime
I think you need to check the m_input.y data.

Menu displayed off-screen/not showing up

Watermark will be displayed in the top left of the screen (instead of the right) and menu will be pushed off-screen.

Pay close attention to the top left of the screen.
image

I am unable to reproduce this issue for myself, so if anyone else has this issue please post here.

Some possible code bugs

if( index > m_pattern.size() )

">=" here?

if( player_info_spec.m_player_name == "GOTV" )

This always should be false, maybe strcmp?

if( l != 0.0f )
v /= l;
else
v.x = v.y = 0.0f; v.z = 1.f;

v.z will always 1.f(not only in else state), probably use "," instead ";" here?

Also you're doing great staff guys by creating open source cheat, thank you!

Discord server?

It would be nice if one of the project managers could make a Discord server for the project. It'd be easier to collaborate, and this seems like a project I'd be very interested in contributing more to.

entity_listener not working

Describe the bug
entity_listener not working

To Reproduce
normal operation;

Expected behavior
Not

Screenshots
Not

Additional context
"entity_listener.cpp"

void c_custom_listener::on_entity_created(c_base_entity* ent)

{cc->m_class_id} always != CCSPlayer

so,its not working, i don't know how to fix

Which "KEY" to open hack?

After injecting cheat, only time showing on top of screen, INSERT button not working? plz reply anyone

ImGui version

Some people say they use "the imgui" version?
Do i need to manually implement imgui, or has this already been made?

Team Shoot

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior.

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Additional context
Add any other context about the problem here.

Not able to compile

I cannot compile the cheat

I am compiling in x86

This is just a snippit of the errors i get

2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(86): error C2065: 'm_offsets': undeclared identifier (compiling source file csgo\features\autowall\autowall.cpp)
2>ent_listener.cpp
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(13): error C2039: 'unordered_map': is not a member of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>D:\IDE\VC\Tools\MSVC\14.20.27508\include\deque(19): note: see declaration of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(13): error C2143: syntax error: missing ';' before '<' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(13): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(13): error C2238: unexpected token(s) preceding ';' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(16): error C2039: 'unordered_map': is not a member of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>D:\IDE\VC\Tools\MSVC\14.20.27508\include\deque(19): note: see declaration of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(16): error C2143: syntax error: missing ';' before '<' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(16): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(17): error C2039: 'unordered_map': is not a member of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>D:\IDE\VC\Tools\MSVC\14.20.27508\include\deque(19): note: see declaration of 'std' (compiling source file csgo\features\backtrack\backtrack.cpp)
2>C:\Users\Gubbi\Desktop\DEADCELL-CSGO-imgui\csgo\sdk\utils\netvars.h(19): error C2238: unexpected token(s) preceding ';' (compiling source file csgo\features\backtrack\backtrack.cpp)

crashing when inject

When injecting this i'm getting crash manual map injector and simple injector

Major crash affecting overall usability

Describe the bug
The game crashes from simply moving the menu after a few minutes with the game open.

To Reproduce
Open the game.
Inject deadcells
wait a few minutes
move the menu
crash

Community browser buggy

When i goto community browser after injecting, the actual browser will become like orange or invisible so i looks like it isnt there at all. Does anyone else have this error and/or a fix?

Hitchance

For me, hitchance works very bad.
Someone have this problem?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.