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cargame-ada's Introduction

๐ŸŒˆ Esther O'Keefe

Hello! I'm Esther, a coffee-drinking bicycle-riding software person just like you. I like accessibility and dislike complex state machines. I once solved Project Euler 01 in Latin. Nice to meet ya!

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cargame-ada's Issues

Provide bespoke 3D models in the repository

These don't have to be high-quality, but at the moment I'm just asking people to go find their own models, which isn't great. Cloning the repository, compiling and running should be enough to see the game working properly.

Support quads in Wavefront OBJ models

It's pretty common for programs to export OBJ models that use quads.

A really naive solution to this, which I'm obviously going to use, is to just turn the quad into two triangles. I am very intelligent.

Add Freelancer-style mouse steering

I want the player character to move around 3D space based on a vector drawn from the centre of the screen (or the ship?) to the mouse (or projected position of the mouse?). This will require tweaking and revisiting so it isn't horribly nauseating.

I also think in a game like this it'd be sensible to have separate 'steering' and 'ui navigation' modes. Maybe only steer while holding right click, or something like that.

Mark this resolved when you can use the mouse + wasd to navigate in 3D space in a fairly intuitive and non-janky way. It should feel good!

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