Comments (1)
The plugin supports UE 5.4.1. The example project uses settings so it is also compatible with UE 4.2x.
I've updated the example project settings. The example project no longer compiles for UE 4.2x.
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Related Issues (20)
- [ts][pixi] Add `tint` property for Pixi's convention HOT 1
- [unity] SkeletonRenderTexture ArgumentException when mesh empty HOT 1
- [godot] The `Preview Skin` property of `SpineSprite` may override the skin set by code.
- [ts][pixi] Support for Pixi 8.x HOT 2
- [unity] SkeletonRenderSeparator mesh broken with slot alpha 0 HOT 2
- [unity] `URP/2D/Skeleton Lit` shader incorrectly displays Additive slots HOT 1
- [defold] Update plugin
- [unity] SkeletonRenderTexture not displaying on Vulkan HOT 1
- [player] Unify asset location config
- [UE] Crash when callbacks called HOT 1
- [unity] Physics inheritance ignored transform rotation
- [ts][pixi] Adding a child Pixi object in a Slot that follows its transform HOT 23
- [unity] BlendModeMaterials badly supported in runtime instantiation from files
- [unity] RenderExistingMesh causing unnecessary allocation
- [unity] SkeletonDataAsset with 0 atlas assets throws confusing exception in build
- Port: Improved clipping stability for colinear points.
- Port: Added TrackEntry#isNextReady().
- [ts][phaser] Bug on build with webpack "You may need an appropriate loader to handle this file type." HOT 2
- [ts][pixi] Spine Tint Black alpha not working HOT 4
- [c][cpp] Inherit transform timelines not working as intended
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