Comments (6)
To reproduce: add a button with this script on it to the mix and match example scene and press the button:
extends BaseButton
func _pressed():
get_tree().reload_current_scene()
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same bug i think:
#2202
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same bug: #2185
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Also crashes godot 4.1, ie: this https://spine-godot.s3.eu-central-1.amazonaws.com/4.1/4.1.3-stable/godot-editor-linux.zip
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Note: using 'copy skin' instead of 'add skin' doesnt crash
What is the difference? Internal code looks almost identical except for the way mesh attachments are handled.
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Sorry for this taking so long. Attachments use a reference counting mechanism so they an be shared between skin instances. There was a bug with respect to the handling of this system (part of spine-cpp) in spine-godot. This was quite hard to track down.
This should be fixed in the 4.2 branch now. Thanks for reporting.
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Related Issues (20)
- [unity] SkeletonGraphicRenderTexture example component RenderTexture distorted
- [godot] Crash in SpineSlotNode if SpineSprite parent does not have skeleton data set HOT 5
- [runtimes] Skeleton.getBounds() should apply clipping
- [godot] Leak in editor when scene with multiple SpineSpriteNodes is open
- [spine-csharp] MathUtils.Atan2Deg isn't defined when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS is defined HOT 1
- [TS] MixDuration setter issues HOT 3
- [unity] UpdateWhenInvisible incorrect when using SkeletonRenderSeparator
- [unity] SkeletonGraphicRenderTexture incorrect alpha blending
- [ue] The `SetSlotColor` node accepts only 0 or 1 `Color` value, despite its parameters being of byte types.
- [ue] Quickly support UE5.4.1 HOT 1
- [godot]Rotating bones with `Gravity` of physics constraints gives different results than in the editor.
- [flutter] cpp file not found HOT 2
- [flutter] Animation may not be applied correctly to the skin bones of the mix-and-match skeleton in the Dress Up example. HOT 1
- [ts][pixi] Add `tint` property for Pixi's convention HOT 1
- [unity] SkeletonRenderTexture ArgumentException when mesh empty HOT 1
- [godot] The `Preview Skin` property of `SpineSprite` may override the skin set by code.
- [ts][pixi] Support for Pixi 8.x HOT 2
- [unity] SkeletonRenderSeparator mesh broken with slot alpha 0 HOT 2
- [unity] `URP/2D/Skeleton Lit` shader incorrectly displays Additive slots HOT 1
- [defold] Update plugin
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