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metalimage's Issues

Errors compiling MetalImageDisplay example

I get these errors when compiling:

Showing Recent Issues
/Users/macbook/Dev/Clones/MetalImage/examples/MetalImageDisplay/MetalImageDisplay/ViewController.m:68:17: Property 'filterDelegate' not found on object of type 'MetalImageView *'

/Users/macbook/Dev/Clones/MetalImage/examples/MetalImageDisplay/MetalImageDisplay/ViewController.m:81:14: No visible @interface for 'MetalImageFilter' declares the selector 'configure:'

/Users/macbook/Dev/Clones/MetalImage/examples/MetalImageDisplay/MetalImageDisplay/ViewController.m:82:34: No visible @interface for 'MetalImageView' declares the selector 'display'

Process many times crash

hello again. i recently write a metal to process image , i find that your project has a same problem. if i process many times, it will crash, Example, i add a UIPanGestureRecognizer , move very fast (simulate two image combine to a new one by moving finger), it will crash, but my project will stop for a second, i log in console , find that CAMetalLayer will nil sometime

different filter's texture size

hi, i'd to ask , if i have two filter, filterA and filterB, how to set filter A output frame( output texture size) , and how to set filter B content size (accept filter A texture size),

Some compile issues (files not found)

Hi, There are some compile issuses like not found 'MetalImageSegNet.m' from the last update, all of the missed files in the AI folder, I think perhaps you forgot to commit thems, however, delete them from the projects works for me, :)

MetalFaceFilter Demo不能运行

提示:

validateFunctionArguments:2793: failed assertion `missing buffer binding at index 0 for pPosition[0].'

这是调用栈:

image

Adding custom acv file causes crash

MetalImageToneCurveFilter crashes with using custom acv file. I get this.

MetalVideoFilter[9484:4178299] failed to init ACVFile with data:(null)
validateComputeFunctionArguments:720: failed assertion `missing buffer binding at index 0 for curveBuffer[0].'

Then line 191 of MetalImageToneCurveFilter.mm is highlighted. This line [cmputEncoder dispatchThreadgroups:_threadGroupCount threadsPerThreadgroup:_threadGroupSize];

Blend filters?

Hi there,
I am currently using GPUImage2 to filter my videos. I use some standard filters (exposure, hue, saturation,..) but also any kind of Blend Filter.
Do you plan to integrate some blend filter

macOS support?

You mention GPUImage in your Readme. I'm wondering if you plan to make this framework support macOS in addition to iOS like GPUImage does?

Filter chain

Sorry. This isn't an issue. Just a question. How can we apply a filter chain? Let's say we want to do a beauty filter and an imagetonecurve filter at the same time.

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