Comments (4)
Hi, I was actually doing a little bit of research on ReadProcessMemory, 64 bit Windows, 64 bit apps, etc.
Now what I did was besides uncheck "Prefer 32-bit", and given my scope and expectations for my current work, is set the target platform to be 64 bit in the dropdown menu above the checkbox you've indicated.
Then, I followed this solution
and this information.
Now, the answer in the first link is provided by bogza.anton and I would like to note that rather than replacing int lpBaseAddress
with Int64 lpBaseAddress
, it might be reasonable to actually use a UInt64
instead (since memory addresses shouldn't go negative).
Basically, if you're using 64 bit Windows, importing from kernel32 will give you functions that should be compatible with 64 bit programs. You just need to change the imported function's signature.
In this way, I was able to get a dll import to work properly with my 64 bit app to read a 64 bit game's memory.
I predict that this solution would also be extendible to this project as whole, such that if you modified the source from int
address parameters to UInt64
address parameters and recompiled the library, there would be little to no issue. Haven't tried it myself quite yet, but my excitement for this solution and initial results prompts me to post before I forget.
from memory.dll.
Fork the source, make changes, and send me a push request.
from memory.dll.
Just merged hollow87's aobscan improvements. Try them out.
from memory.dll.
Closing issue because errorc0de404 isn't responding.
from memory.dll.
Related Issues (20)
- WriteMemory with the option bytes crashes the game
- Discord Link Has Expired HOT 1
- Will writeMemory function cause Crash? HOT 1
- OpenProcess Always Returned NULL
- Have you translated the following C + + code?VirtualAlloc
- Add GetModuleToPointer HOT 2
- Fix GetCode now work in 32bit&64bit HOT 1
- Using custom AoB scan regions causes no results. HOT 1
- I am astonished HOT 1
- Can we hook functions with this library? HOT 1
- UNIT64 error HOT 1
- Is Cheat Engine and Cheat Table Support added ? HOT 7
- I have a reading error HOT 2
- Not a bug but I have a question HOT 1
- WriteMemory function doesn't work in specifical condition HOT 2
- I am having some issues! HOT 5
- How can i change opcode values inline, or load a full auto assembler script from cheat engine HOT 1
- issue HOT 1
- Estouro no AoBScan memory.dll C# / Overflow in AoBScan memory.dll C#
- Can't use memory read/write functions on addresses within module that has name containing "main" HOT 3
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from memory.dll.