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RicardoCampos avatar RicardoCampos commented on May 14, 2024

Just a brain dump regarding ItemSerializationHeader, based on packet captures on COTF client. It should give some indication for earlier clients, although it could get painful trying to backport, esp. pre- ROF:-

Evo items (which have an unknown int32 NOT unint or byte at position 43 which is >0) have an extra 25 bytes in the header. I think this is inserted at position 82.

If there is an ornament, the id file (IT12345 etc) for the ornament is placed BEFORE the item name (e.g. in ItemSerializationHeader) , 75 bytes away from the 1st "unkn_string". If it is an evo item, there is 25 bytes of extra info BEFORE ornament id, so it starts at 107.

Non evo item, no ornament= ItemSerializationHeader= 110 bytes
Non evo item, ornament= ItemSerializationHeader= 117 bytes. Ornament ID File @ 82
evo item, no ornament= ItemSerializationHeader= 135 bytes
evo item, ornament= ItemSerializationHeader= 142 bytes,Ornament ID File @ 107

For all evo items I have seen so far, regardless of ornamentation or not:-
Evo id (duplicate of Lore group Id, but only stored here for evo items) stored at 82
current evo level= 98 (byte)
evo level max= 99 (byte)
evo xp=94 (% expressed as single, luckily not the mad EQ19 thing)

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Drajor avatar Drajor commented on May 14, 2024

Do you possibly have some captures to share? I have this mostly worked out for UF thanks to your 25 byte tip!

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RicardoCampos avatar RicardoCampos commented on May 14, 2024

http://wiki.eqemulator.org/i?Module=Pastebin&Paste=XJKk4oxP
http://wiki.eqemulator.org/i?Module=Pastebin&Paste=9d3XxCsQ

Packet dumps, known values and some analysis.

Currently I'm rebuilding my house when I'm not at work (long story) so haven't had time to work on this more.

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Drajor avatar Drajor commented on May 14, 2024

Ty sir. I am working through it for UF but still have some missing pieces

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Akkadius avatar Akkadius commented on May 14, 2024

I think @Drajor has actually collected a bunch of information regarding evolving items, maybe he can comment and provide some documentation on this thread

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