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gdq-break-channels's Introduction

Hi I'm EpicYoshiMaster (she/her)!

I'm a generalist programmer who loves working on anything and everything software, web, and game dev.

Many of my projects originate from either the need for tools to do something while speedrunning, or having a cool idea and wanting to make a mod for a game.

A Selection of Things I've Made

Project Description Tech
splat-title-quiz Website to test your knowledge of the ridiculous number of titles in Splatoon 3 HTML, CSS, Typescript, React
chishoals-layouts NodeCG Layouts which I designed and developed, used by the Chi-Shoals Splatoon event hosted by SquidWest. NodeCG, HTML, CSS, Typescript, React
Pokémon Dungeoneer Generation and analysis tool for Pokémon Mystery Dungeon: Explorers of Sky's dungeons, try it here! HTML, CSS, Typescript, Next.js
dungeon-mystery Typescript implementation of Pokémon Mystery Dungeon: Explorers of Sky's dungeon algorithm, used by Pokémon Dungeoneer. Typescript
Rhythm Cowboy Bite-sized call and response rhythm game featuring cowboys, made in Unity for a game jam. Play it here! Unity, C#
May's Hat (Totsugeki) + Costume A Hat in Time mod which adds a new ability based on May from Guilty Gear. Try it here! Unreal Engine 3, Unrealscript
Online Party Super Syncing A Hat in Time mod for syncing collectibles between players in Online Party. Try it here! Unreal Engine 3, Unrealscript
Hat Mod Package Fixer Application to automate altering the package versions of UDK package files for old game version compatibility with A Hat in Time. C#

If you're interested in more, my Steam Workshop Page features all of my mods for A Hat in Time.

I've also worked on several mods for CrossCode such as cc-speedrun-utilities, cc-open-circuits, and CCTimer for speedrunning!

gdq-break-channels's People

Contributors

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