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UnderscoreKilburn avatar UnderscoreKilburn commented on July 30, 2024

This will be partially fixed in the next patch, Position, Velocity, SpawnerType, SpawnerVariant and SpawnerEntity are now set before PostInit callbacks are called. Other attributes (i.e. effect attributes or tear flags) will not be set, there's no good way around this that doesn't require rewriting a ton of existing game code. In those cases you can hook into MC_POST_TEAR_UPDATE or MC_POST_EFFECT_UPDATE and check those attributes on the first frame (this is how the game internally does it for most entities that have extra attributes that need to be checked upon spawning).

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Meowlala avatar Meowlala commented on July 30, 2024

Verified to be fixed as Kil described in repentance's first API patch.

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