Related Issues (20)
- Countdown in TakeDamage() function should do something without the DamageFlag
- EffectVariant.PICKUP_GHOST used by Guppy's Eye as a helper for rendering contents of anything showing unexpected behaviours HOT 2
- My hearts and map don't show up HOT 2
- Allow Pathfinder:FindGridPath() to ignore grid entities for flying grid aligned movement
- Would be great if we could change the shadow size in lua
- Class "GridEntityDoor" need function to set door double locked similar to :Bar() or :SetLocked(Locked)
- If the player holds Glowing Hourglass, calling UseActiveItem on Glowing Hourglass with ActiveSlot = -1 still causes it to lose 1 charge
- Enemies can't have homing lasers + LaserHomingType is completely inaccessible
- MC_POST_ENTITY_KILL callback should pass the player who killed it
- `GetCollectibleNum(BOOK_OF_VIRTUES)` counts the number of BoVs you have incorrectly
- ItemConfigPillEffect's EffectClass and EffectSubClass are userdata and can not be used
- Custom hair/hats don't show up on character if you respawn as them.
- json library is broken in today's update HOT 1
- Suggestion: PillColor could've be a part of MC_USE_PILL callback (For horsepill and effects on pill color) HOT 2
- costumeSuffix for all Characters in Players.xml
- Level.GetDungeonPlacementSeed does not work properly with Glowing Hour Glass
- Callbacks with a void return type accept non-nil return values
- Typing debug command ``goto s/x.`` without room type set cause game to crash
- GridEntityDoor properties .PreviousState/.PreviousVariant return unusable userdata
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