enriquesomolinos / dreerally Goto Github PK
View Code? Open in Web Editor NEWDeath Rally engine reimplementation
Home Page: http://www.dreerally.com
Death Rally engine reimplementation
Home Page: http://www.dreerally.com
Does not work anything!
The circuit frame doesn't show as the original
What is required to convert this to NSP install for Switch? the system should be a perfect fit for portable version of Death Rally.
First I would like to say, great work so far.
I have however problems using the bpkdecryptor. It seems that the gif files it generates cannot be opened by any image processor. They are corrupt. Is there a specific reason for this?
Is your feature request related to a problem? Please describe.
Please add a license file to this project.
LICENSE
file and include it in the headerDescribe the solution you'd like
I suggest Unlicense (https://choosealicense.com/licenses/unlicense/) or CC0 (https://creativecommons.org/share-your-work/public-domain/cc0/)
Copy the license text into a file at the project root like LICENSE
, LICENSE.md
, COPYING
, or COPYING.md
Describe alternatives you've considered
See above
Additional context
See https://help.github.com/en/articles/licensing-a-repository for more info
I just found this: https://github.com/urxp/drally
Hi to all!
I would like to ask if the procedure I followed to recompile and run DreeRally is correct. If so, I will open the issues I found. Thank you very much in advance, Enrique @enriquesomolinos ๐
Colors are wrong
Prices are not displayed
Continue animation is wrong
Text are wrong
Separator of characters in all screens are bad!
Colors are bad
Point are not displayed in the correct position
Drivers position is wrong.
User driver name and color are not displayed
User stadistics are not displayed
The colors are shown bad.
Can't push Esc to return to previous screen
Characters are shown bad
You can erase more characters than you write.
Hi,
Any plans for linux support of this neat reimplementation?
Thanks!
I open this feature request to discuss about modding in dreerally.
i think that modding will be one of the more interesting features of drerally, so its important to know how we are going to do that and what can be do.
Firstable we need to know what can be modified.
For example, in a first phase we can change literals like:
Then we can have a new phase to do these things:
if you have more ideas, please write it here.
When i push the up key, the options don't work
There is no sound yet
The name is shown bad.
THe car color it not shown
Is your feature request related to a problem? Please describe.
According to the website, one of the stated goals of the project is the possibilty to port Death Rally to other platforms. However, current codebase is strongly coupled with Windows/Visual Studio/MSVC environment.
Describe the solution you'd like
There are several issues which prevent us from being able to compile DreeRally for e.g. Linux. The most obvious one is Windows-specific C functions and headers. They should be identified and replaced with SDL equivalents (if graphics/windowing/GUI related) or with ISO C equivalents (if related to things like e.g. file access). If all else fails, we can use #ifdef
macros.
Less obvious issues are non-standard language elements (e.g. I'm pretty sure that some of the #pragma
s are MSVC specific and won't work with gcc or clang) and build process. I think that pragmas are mostly used to suppress warnings, which I think is something we could live without. As for build process, it seems simple enough - shouldn't be too hard to make an equivalent Makefile.
Describe alternatives you've considered
Running in Wine, I guess? But I think source portability would be preferable.
Additional context
N/A
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