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1simo1 avatar enriquesomolinos avatar literalmente-game avatar margen67 avatar neuromancer avatar

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dreerally's Issues

Nintendo Switch

What is required to convert this to NSP install for Switch? the system should be a perfect fit for portable version of Death Rally.

Bpkdecryptor

First I would like to say, great work so far.

I have however problems using the bpkdecryptor. It seems that the gif files it generates cannot be opened by any image processor. They are corrupt. Is there a specific reason for this?

Add license file

Is your feature request related to a problem? Please describe.
Please add a license file to this project.

  • Make it easy to identify the license for this project - e.g. GitHub can scan a LICENSE file and include it in the header
  • Better legal protection when a proper license is used (some jurisdictions do not recognise public domain)

Describe the solution you'd like
I suggest Unlicense (https://choosealicense.com/licenses/unlicense/) or CC0 (https://creativecommons.org/share-your-work/public-domain/cc0/)

Copy the license text into a file at the project root like LICENSE, LICENSE.md, COPYING, or COPYING.md

Describe alternatives you've considered
See above

Additional context
See https://help.github.com/en/articles/licensing-a-repository for more info

Question about procedure to try DreeRally

Hi to all!

I would like to ask if the procedure I followed to recompile and run DreeRally is correct. If so, I will open the issues I found. Thank you very much in advance, Enrique @enriquesomolinos ๐Ÿ˜„

Followed procedure, step by step

  • Downloaded and opened code from branch 0.3.X, in Visual Studio 2019
  • Upgraded Project SDKs and other proprieties from SDK 8.1 to 10 and to new framework
  • Compiled code
  • Copied assets and dlls to exe debug folder
  • (all these step also for release version, which only starts, then quits)

Shop

Colors are wrong
Prices are not displayed
Continue animation is wrong
Text are wrong

General:

Separator of characters in all screens are bad!

Race results:

Colors are bad
Point are not displayed in the correct position
Drivers position is wrong.
User driver name and color are not displayed
User stadistics are not displayed

License screen

The colors are shown bad.
Can't push Esc to return to previous screen
Characters are shown bad
You can erase more characters than you write.

Linux support?

Hi,

Any plans for linux support of this neat reimplementation?

Thanks!

Modding

I open this feature request to discuss about modding in dreerally.
i think that modding will be one of the more interesting features of drerally, so its important to know how we are going to do that and what can be do.

Firstable we need to know what can be modified.

For example, in a first phase we can change literals like:

  • number of laps, driver names, car names, car/upgrades/black market things costs
  • money income, rivals upgrades.
  • circuits shown by difficulty
  • drivers that can enter in a race (duke nukem cant enter in the medium race)
  • reuse circuit assets in order to create a new ones based on palettes...
  • Modify race points
  • modify initial driver points
  • modify % of events

Then we can have a new phase to do these things:

  • add more circuits
  • add more difficulty levels
  • add more car types
  • add more drivers
  • add more race types
  • add more drivers to each race
  • add gifts for some new tasks like kill all race pedestrians.
  • modify the driver hability in race (this can be done with the .dat files)
  • add more weapons in the black market

if you have more ideas, please write it here.

CarFrame:

The name is shown bad.
THe car color it not shown

Portability

Is your feature request related to a problem? Please describe.
According to the website, one of the stated goals of the project is the possibilty to port Death Rally to other platforms. However, current codebase is strongly coupled with Windows/Visual Studio/MSVC environment.

Describe the solution you'd like
There are several issues which prevent us from being able to compile DreeRally for e.g. Linux. The most obvious one is Windows-specific C functions and headers. They should be identified and replaced with SDL equivalents (if graphics/windowing/GUI related) or with ISO C equivalents (if related to things like e.g. file access). If all else fails, we can use #ifdef macros.

Less obvious issues are non-standard language elements (e.g. I'm pretty sure that some of the #pragmas are MSVC specific and won't work with gcc or clang) and build process. I think that pragmas are mostly used to suppress warnings, which I think is something we could live without. As for build process, it seems simple enough - shouldn't be too hard to make an equivalent Makefile.

Describe alternatives you've considered
Running in Wine, I guess? But I think source portability would be preferable.

Additional context
N/A

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