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This repository is exclusively to report issues/feedback/problems with the Unity Conversa system
Function in node editor, to connect some condition node (like boolean)
to any choice socket in choice node
to hide or process this choice.
The ability to automatically setup initial properties which should be created for any conversation instance.
Now for realize it need to go ConversaGraphView.Load()
Then init var testBool = Activator.CreateInstance(typeof(BooleanProperty), "TestBool") as BaseProperty;
and add to list conversation.AddProperty(testBool);
Some errors after maximize/minimize conversation window.
It would be nice to have some sort of documentation on how to use the most advanced features in this package.
I have to build some YouTube videos showing tutorials on how to use them.
I should add nodes to make logical operations with booleans
AND, OR, NOR, NOT
I can't find the previous node on the canvas anymore, as do all the existing dialogue files in my project.
I tried to use git to roll back the version, but it still had no effect.
I tried to create new nodes, and they were displayed normally, and the logic of the previous dialogue also ran normally, but I couldn't find these previous nodes and I couldn't modify them.
No easy way to get BooleanProperty value at runtime and print it to console or compare with.
For example print($"{conversation.GetBool("Name")}"
and take out like >true.
Or compare it like if(conversation.GetBool("Name") == true) {...}
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