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unity-conversa-support's Issues

Hide some dependent choices.

Function in node editor, to connect some condition node (like boolean) to any choice socket in choice node to hide or process this choice.

Initial properties list.

The ability to automatically setup initial properties which should be created for any conversation instance.

Now for realize it need to go ConversaGraphView.Load()
Then init var testBool = Activator.CreateInstance(typeof(BooleanProperty), "TestBool") as BaseProperty;
and add to list conversation.AddProperty(testBool);

Create YouTube tutorials

It would be nice to have some sort of documentation on how to use the most advanced features in this package.

I have to build some YouTube videos showing tutorials on how to use them.

Logical nodes

I should add nodes to make logical operations with booleans

AND, OR, NOR, NOT

Can't find the node on the canvas

I can't find the previous node on the canvas anymore, as do all the existing dialogue files in my project.
I tried to use git to roll back the version, but it still had no effect.
I tried to create new nodes, and they were displayed normally, and the logic of the previous dialogue also ran normally, but I couldn't find these previous nodes and I couldn't modify them.

Get BooleanProperty value.

No easy way to get BooleanProperty value at runtime and print it to console or compare with.
For example print($"{conversation.GetBool("Name")}" and take out like >true.
Or compare it like if(conversation.GetBool("Name") == true) {...}

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