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The official repository and issue-tracker for Enigmatica 9
1.0.2
Unable to find any certus quartz what so ever, not even one.
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FTB Ultimine was ported recently onto 1.19.2!
https://www.curseforge.com/minecraft/mc-mods/plonk
Plonk allows to place items into the world as a little tiles, really nice for decorating or just getting a wall full of your tools!
https://www.curseforge.com/minecraft/mc-mods/fast-leaf-decay
It was in e6, and is now updated to 1.19
https://www.curseforge.com/minecraft/mc-mods/lazierae2
Played with this recently for the first time and it removed a lot of the headache that comes with using AE2 and automating/waiting for Inscribers and some of the more annoying AE2 machines. Currently in 1.18.2 but it looks promising for 1.19
https://www.curseforge.com/minecraft/mc-mods/cc-tweaked
It got removed because of cc-tweaked/CC-Tweaked#1108 (which is now fixed, i would really appreciate it being added back)
https://www.curseforge.com/minecraft/mc-mods/create/files
I think everyone knows what Create is used for at this point π
https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod/files/3907425
Adds a lot of furnite decoration blocks :D (Also was in E6/E8)
https://www.curseforge.com/minecraft/mc-mods/powah-rearchitected
Powah got ported to 1.19.2!
https://www.curseforge.com/minecraft/mc-mods/ftb-industrial-contraptions-forge/files
It's still not ported onto 1.19.2, but port is being made looking at the fact 1.19 version is out
FTB:IC is a mod from FTB team inspired by good old IC2. Ads most of IC2 machines, gives back EU (well differently named, but works the same), new textures, new content as well :D
Was already in E8 π
https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files/3970194
Adds a lot of industrial grade decorations :D
Here are some optimization mods that aren't in E8, but have already made the jump to 1.19 and have worked well in another 1.18 pack. Some (like it shall not tick) are extreme out-of-the-box, but can be configured to be less aggressive and would (at the very least, if they are not added) benefit from pack-specific configs and exclusions. Others would be nice to include in the server zip, as server owners might not otherwise know to run them.
Some more mods to keep an eye on, that will likely get 1.19 updates soon:
Rubidium, of course, is the big one, but adding it to the pack would be quite a commitment.
https://www.curseforge.com/minecraft/mc-mods/connected-glass/files/3871967
Adds connected glass variants! Those just, look much better than vanilla glass :D
https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge
Do I really need to explain this π
Quests!
Note: Port isn't on CurseForge yet, but on their github Main / Develop versions of 1.19.2 port are already made, so its probably just few days :D
https://www.curseforge.com/minecraft/mc-mods/alexs-cloud-storage
This is essentially a duplicate of my accepted E8 suggestion EnigmaticaModpacks/Enigmatica8#127 since I can't find a visible modlist on here yet and this cool mod was ported and I'm supposing E9 is to replace E8 if I remember that blog post right... anyways I'm gonna copy the points:
Title.
Easier to lurk.
https://www.curseforge.com/minecraft/mc-mods/entangled
It's like Mekanism Entangloporter, but can imitate other blocks with a distance of 1000 blocks by default.
It was already in E6 and E8 so I think I don't need to explain what it does π
https://www.curseforge.com/minecraft/mc-mods/mowlib/files
Pedestals
Effect Scrolls
Crystal Blocks
Pedestals has gotten a huge rework and is way more pack dev / user friendly then before. there is already full documentation for what content already exists as well as new enhanced JEI support being added. (not all upgrades are finished yet, and a lot wont be re-added as the focus will be primarily focused on 'farming' [crops, animals, mobs])
Effect Scrolls is a stackable (stack limit based on duration/amplifier) potion effect item that gives users the ability to customize potion effects, amplifications, and durations based on what theyre doing, and its all completely customizable for pack devs
[jei and docs are in progress now]
Crystal Blocks is mainly a building blocks mod allowing 64 colors of blocks to build with, there are plans to add vertical slabs and potentially connected texture blocks as well as more block options in the future.
There is plans for a storage mod and generator mod as well that will use MowLib but ill suggest those later as they are developed.
https://www.curseforge.com/minecraft/mc-mods/beyond-earth
So the team behind beyond earth recently announced that they will be porting it to 1.19.
The port isnβt out yet, but soon enough it will be.
Maybe this time space exploration will return to Enigmatica?
https://www.curseforge.com/minecraft/mc-mods/time-in-a-bottle-standalone
Time in a bottle is just a classic in modded minecraft at this point, really useful "tool" speeding up most of the machines with time :D
PS: Do I really need to explain the mods that have been used in E6 and E8π
?
https://www.curseforge.com/minecraft/mc-mods/creatures-and-beasts
A very nice-looking creatures/mob mod with a mix of cool critters and useful ones (either through taming (works with Domestication Innovation), bartering, or a flying End mount). Would make for a nice change of creatures/fresh batch after Alex's Mobs on Enigmatica 6.
https://www.curseforge.com/minecraft/mc-mods/simply-light/files
This mod adds some simple lights :D Another decorative mod that was used before, so waiting for opinions if we keep it or we skip it.
https://www.curseforge.com/minecraft/mc-mods/superior-shields
Energy/cooldown based shields that slowly regen between hits. Could be a cool addition.
https://www.curseforge.com/minecraft/mc-mods/gamemenumodoption
Mod allows to quickly change mod options
https://www.curseforge.com/minecraft/mc-mods/applied-mekanistics
Applied Mekanistics is a huge QoL for AE2, adding support for mekanism gases, slurries, etc.
AE2 and Mekamism always lacked an integration and now that it finally exists there's no reason to omit it.
https://www.curseforge.com/minecraft/mc-mods/ore-excavation/files
Will speed up excavating ores and cutting trees
indev
Noticed these portals stopped working recently (you step in and go to 'loading' forever, no crash). Turns out it's a known issue. https://www.curseforge.com/minecraft/mc-mods/blue-skies/pages/faq
Issue went away when I removed Radium. Asek3/Radium#1
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https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8/files/all
Ender storage is another classic in modded minecraft, allowing for item/fluid wireless multi-dim transport :D
PS: I know there is Quantum Entangloporter from Mekanism, so this could need a bit of a discussion ^^"
1.0.2
Twilight Forest Portal cannot be formed
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https://www.curseforge.com/minecraft/mc-mods/book-wyrms
I think the curseforge is still awaiting approval but it's up on Modrinth if you need to test it in the mean time. Anyway:
It's a fresh new mod that adds colorful lizards (Book Wyrms) that you can feed enchanted books to have them reroll them into new ones. They also have stats and species and you can breed them together to improve their stats to get a better deal out of your trashed books.
I tried my best to make them quite configurable so I'm curious to see how it goes. But also I think it's neat.
https://www.curseforge.com/minecraft/mc-mods/no-chat-reports
1.19.1 adds a very controversial, abusable system and we should be able to control the content on our private servers. This mod strips the crypto signing for chat messages to circumvents the mandatory report system.
https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads
Cooking for blockheads adds a lot of food-related stuff, allowing to literally cook in minecraft :D
Completely not used by half of the people just to have infinite water source from a sink
https://www.curseforge.com/minecraft/mc-mods/lychee
Looks like it's finally available. Covers in world crafting much the way Interactio used to.
https://www.curseforge.com/minecraft/mc-mods/simply-tools
It's not really a "please add this mod" but just a "hey, you added Vanilla Hammers to previous packs but this was merged with Vanilla Excavators and got rid of MoreVanillaLib. If you'd search for a 1.19 version of the hammers, you wouldn't find any".
https://www.curseforge.com/minecraft/mc-mods/frozen-up
It adds a very cute snow animal (the Chiloo) that can be tamed (it can use the Domestication Innovation collar and beds) and left to wander for Truffles. It also adds a few ice decorative blocks.
It doesn't add much to be perfectly honest, but the Chiloos are very cute.
https://www.curseforge.com/minecraft/mc-mods/eccentric-tome/files/3993932
Already asked about that in E8, but it was ported onto 1.19.2, and I think its better to use Eccentric tome this time around than Akashic Tome π
https://www.curseforge.com/minecraft/mc-mods/tempad
Tempad is a tech teleportation mod. Its super configurable, allowing you as a pack maker to chose between what kind of fuel the tempad requires to teleport the player. You can store any amount of locations on the device and teleporting to the location will summon a doorway you have to walk through in order to get there, very much like the Loki timedoors that the mod was inspired by. Its pretty balanced and works well alongside waystones. It also features a late game alternative whose fuel is also configurable with completely different config options, so the 2 devices can use different kinds of fuel or different amounts of the same fuel.
(This is just a duplicate of my suggestion in Enigmatica 8)
https://www.curseforge.com/minecraft/mc-mods/shutup-experimental-settings
It is just irritating while joining a world to see this pop-up every time π
1.0.2
When trying to make the occultism old book it will fill up your inventory with the "old edition". To reproduce, make the new book then use the 2x2 crafting grid to make the "old" book
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JoprebondOdin#5307
Dev
shedaniel/REIPluginCompatibilities-Issues#6
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https://www.curseforge.com/minecraft/mc-mods/redstone-pen/files
Really useful tool for creating complex redstone logic in compact space, allowing for "drawing" redstone however you want, even on walls annd ceilings ^^"
https://www.curseforge.com/minecraft/mc-mods/macaws-bridges
Mod that adds decorative bridges, used in E6 and E8 :D
1.0.2 Dev
Shut-Up experimental settings just... doesn't work. While creating new world you still get the warning about world using experimnetal settings ^^"
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Kanzaji#0621
https://www.curseforge.com/minecraft/mc-mods/journeymap
Allows to quickly add waypoints and better locating yourself in game world
https://www.curseforge.com/minecraft/mc-mods/spirit
Spirit is a soul based magic mod, built upon the soul magic added in the nether update for Minecraft. It adds highly configurable content, with soul based spawners, tools and crafting recipes. You can level up soul crystals and use them in spawners to get better, more effective mob spawners. It also adds Soul Steel tools. When empowered, these tools can use the souls in a soul crystal to perform effects, like make mobs explode on a sword swing or create a potion cloud when a soul is shot from a bow. I think it would be a fun addition to add to Enigmatica 9, tinkers construct compat is planned in the near future.
https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
While Bumblezone has been turned down in the past due to not enough content: EnigmaticaModpacks/Enigmatica8#28 (comment)
The latest 1.19.2 version of Bumblezone has more content than previous versions and better performance too! Some extra content includes a Bee Queen to do trades with (datapackable https://github.com/TelepathicGrunt/Bumblezone/tree/latest-released-Forge/src/main/resources/data/the_bumblezone/bz_bee_queen_trades), more blocks and a new biome, advancements that act like a quest for good rewards, and has incense candles that can be quite powerful for end game usage.
Thereβs lots of tags and datapackable and configurable stuff in Bumblezone. If thereβs any issue with balance or missing configurations, let me know and Iβll try and do adjustments/new configs or datapackable jsons.
Note: I am the dev for the mod. Just fyi so yes this is a shameless self-plug lol
https://www.curseforge.com/minecraft/mc-mods/cc-tweaked/files/4013870
Hi, so I noticed cc:tweaked wasn't included into Engimatica9? I, don't know if this was intentional or not but cc:tweaked in previous Engimatica9 packs was helpful for automation mainly in E6E, its mainly helpful for automating Pneumatic Craft Repressurized machines its simple lua code is handy for automating tasks that ae2 cannot do specifically Ars Nouveau, so in conclusion i recommend adding back CC:tweaked
https://www.curseforge.com/minecraft/mc-mods/chimes
Very simple mod with wind chimes that make very calming sounds. They actively keep Phantoms away too, so it feels like a nice way to keep a base safe from Phantoms without fully removing their threat/presence in the wild.
https://www.curseforge.com/minecraft/mc-mods/choicetheorems-overhauled-village
Expands village generation, making fuller looking villages
Overall just feels like a fun mod to spruce up villages
1.0.2
Players that are OP on the server are being kicked from it with this error:
With no way to join server back, until they are de-op'd ^^"
This report is here for people to know this is actually known bug, and there is no fix for it yet.
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Kanzaji#0621
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