Comments (2)
In this game the level binds the user input and dispatches it to the player as events, this is because of how I unload and load worlds as you "zone" to different maps.
In the base level you can see where I map actions to keys:
https://github.com/englercj/lttp/blob/master/src/levels/Level.ts#L35-L64
and where I handle keyboard input:
https://github.com/englercj/lttp/blob/master/src/levels/Level.ts#L300
Keyboard input (and others) are bound here in the BaseState class, which Level inherits from:
https://github.com/englercj/lttp/blob/master/src/states/GameState.ts#L24
Hope this helps! Feel free to put in PRs, I don't have time to work on this much these days.
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Awesome thanks for your help!
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