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View Code? Open in Web Editor NEWA continuation of Team 28's pirate game from assessment 1.
Home Page: https://www.mario.shardsoftware.tk/
License: GNU General Public License v3.0
A continuation of Team 28's pirate game from assessment 1.
Home Page: https://www.mario.shardsoftware.tk/
License: GNU General Public License v3.0
Implement obstacles:
Implement bad weather (sailing through bad weather without sinking may accumulate more points than simply sailing through good weather).
Implement a way to “spend” the plunder (e.g., gold) acquired, e.g., to repair a ship,
to acquire new provisions or weapons etc.
Implement support for different levels of difficulty in the game (e.g. easy, normal, hard).
Implement a barrier that is not easily penetrable and weakens as tasks are completed (colleges are defeated) in order to prevent the objective (central college battle) being immediately available to the player.
Ideas:
Implement combat with other ships.
Implement five special power ups that the player's boat can obtain on the journey (e.g. granting temporary immunity, repairing damages).
Repairing/Improving documentation, improving algorithms, simplifying code, etc.
Should be based on difficulty and maybe dependent on which college the ship spawns near. e.g. different colleges could have different types of enemy ships - or they could be neutral
Implement facilities that allow players to save the state of the game at any point and resume a saved game later.
Implement a way for players to make other colleges allies after they’ve been defeated.
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