emibergo02 / redischat Goto Github PK
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License: Other
multi-server chat made for large scalable networks
License: Other
I want to synchronize only private messages, and for a regular chat to be processed by another plugin inside the same server
/mention toggle
Payers can tag themselves by typing their name in the chat
Msg and Reply commands are registered before other plugins. This means that if there are other plugins with those commands, RedisChat doesn't override them.
This is because you implemented the CommandAPI.
On the page it's saying it accepts any fork but folia doesn't work, it would be cool to add papermc latest software support to this awesome chat plugin !
Players can use commands to choose their own chat colors, such as.
/chat color &7
/chat color <r:0.4>
Make the chat color of some players special.
As title, so that we don't need to translate all the item names in each update and the user can see the language of the item that their client using. This can be achieved by using minimessage https://docs.advntr.dev/minimessage/format.html#translatable but the internal plugin placeholder %item_name% is not enough ability to use this minimessage tag.
Related Discord Thread:
https://discord.com/channels/1136193314002059356/1192741066919641138
Hi,
the redischat plugin gives me this error when starting the server:
Description: Exception in server tick loop
java.lang.IllegalStateException: Circular plugin loading from plugins CMILib
at io.papermc.paper.plugin.storage.SimpleProviderStorage.handleCycle(SimpleProviderStorage.java:78)
at io.papermc.paper.plugin.storage.SimpleProviderStorage.enter(SimpleProviderStorage.java:43)
at io.papermc.paper.plugin.entrypoint.LaunchEntryPointHandler.enter(LaunchEntryPointHandler.java:36)
at org.bukkit.craftbukkit.v1_20_R1.CraftServer.loadPlugins(CraftServer.java:508)
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:273)
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1100)
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317)
at java.base/java.lang.Thread.run(Thread.java:833)
EDIT: I solved with latest version of cmi
/msgtoggle to disable dm receiving
Hello, I already talked a little about this once.
I think it would be good to add something like "/chanelspy" where a player with a certain permission will see all messages, no matter what channel or cluster they are in.
It would be suitable for example for situations where we have 5 different servers / channels, and 2 members of the admin team online.
They need to have an overview of where someone needs help, where someone curses, spams or sends trash to the chat, etc.
This way they are able to cover a maximum of 2 servers at once, but if they could use /chanelspy, they would see messages from all servers in the format for example: %server% %chanel% %prefix% %player% and then they would just have to switch / go to where they are just needed.
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