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glasshearts's Issues

Not a bug—Can I repost the mod?

I‘m a Chinese player and translator on mcbbs,like your mod very much,but we can't download it from github easily because of GFW(Great Fire Wall),so I want to repost it on mcbbs——we'll claim the mod‘s author is you。

Glass Heart renderer is hellishly slow

It's not using baked models correctly, and is unpacking them into the psuedo-immediate-mode tessellator.

What to use instead? Model (i.e. the one used in entity rendering)? FastTESR? Get rid of the spinning animation and make it a static block?

Remaining TODO for initial release

  • Lifeforce Consumed statistic
  • Verify automation is possible using just vanilla
  • Verify automation is possible with Teckle and Embers
  • Save attuned hearts on logout and dimension change (respawning should de-attune)
  • Implement Petrified Tree generator
  • Implement EntityAICreeperSeekHeart
  • Fix damage wobble spam when natural health isn't full and there are hearts refilling (what even causes this?)
  • Make liquid lifeforce on the ground damage undead (maybe)
  • Add Agate (brown gem, gives Strength when heart depleted)

Breaking particles for gem ores are wrong

At least in the 1.10.2 version, when breaking the gem ores, the breaking particles show the wrong ore - each gem ore's breaking particle shows a different gem ore.

configuration option to generate gems in other dimensions?

  • The version of the mod you are using (1.10.2-1.0.0)
  • Your Minecraft version (1.10.2)
  • Your Forge version (12.18.3.2511)

I would love to be able to generate the gems in other dimensions and have a config option for it so I could say have rubies only generate in the nether, and the rest in the normal world; or just have them all spawn in all dimensions. I noticed in the code you use world provider surface to generate as of now, so it may not be easy to do just any dimension (such as those added by other mods), but even adding the nether and the end would be awesome.

Glass Hearts gives free self-sacrifice with Blood Magic

Minecraft Version: 1.12.2
Forge: 14.23.5.2815
Glass hearts: 1.12.1-1.0.66
Blood Magic: 1.12.2-2.4.0-102

Reproduction is easy, just pick up a Sacrificial Dagger and rightclick with it near a blood altar. You will see that the altar accumulates LP, but despite the appropriate sound effect, camera flinch, and even the health bar flashing, health is not removed. Also affects directly "using" an orb to directly sacrifice health into your personal LP network. Notably, overdrawing your LP network with a sigil (I tested with a lava sigil) subtracts health correctly.

Compatability Requests: Botania, Redstone Arsenal

  • The version of the mod you are using: 1.12-1.0.66
  • Your Minecraft version: 1.12.1
  • Your Forge version: 2485

Please add compatability for extra hearts from other sources (in particular, Botania's Ring of Odin). This was a feature that was promised to be coming when you originally released the mod, and it would be most helpful.

Please also add compatability for Redstone Arsenal. The armor does not reduce how much RF is stored unless it detects damage, and the replacement heart system in Glass Hearts interrupts that.

(Enhancement) Mantle Integration

1.0.66 (feature request for 1.0.67+), Minecraft 1.12.2, Forge 14.23.0.2544.
Integrating with Mantle would help with most heart rendering issues, and the possibility of condensing the heart render using mantle's heart colors (so that immortal bastards don't have to deal with some ridiculous amount of glass hearts taking up the screen).

Glass Hearts cause Saturation Drain

Having a nonfull glass heart attuned to you (ie. it appears on your health bar) causes saturation and hunger to drain as if you were healing, but the hearts are not refilled. As far as I know, having empty or partially empty glass hearts attuned should not consume saturation/hunger, as the hearts do not regenerate naturally.
Modlist

  • Mod Version 0.0.1
  • Minecraft 1.10.2
  • Forge 12.18.3.2221
  • This issue did not cause a crash.

Logging out and back in gives you ghost hearts

On a multiplayer server with an automated glass hearts filling system, logging out and back in seems to give you "ghost" glass hearts that still work, but don't affect their associated block in-world.

Stack Size 0, Return Empty Vials

  • Version of the mod 1.10.2-1.0.0
  • Minecraft version 1.10.2
  • Forge version 12.18.3.2422

When placing a Bottle of Lifeforce into a Fluid Transposer from Thermal Expansion, the stack size will decrease to 0, and the item will remain as a 0 stack while the Fluid Transposer continues to operate, producing infinite Lifeforce at the cost of a little energy until trying to remove the 0 stack, at which point it disappears. Something similar happens when using the Barrels from Yabba, where after extracting the last item from an unlocked Barrel, the Barrel indicated there are 0 Bottles of Lifeforce instead of resetting to a blank barrel.

On a side note, it would be nice if emptying a Bottle of Lifeforce would return the bottle, so one does not have to craft vast quantities of bottles to stockpile Lifeforce.

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